ws2_32: Move the signalling of the completion event to the server.

This commit is contained in:
Alexandre Julliard 2007-03-21 14:29:35 +01:00
parent ed016f9bb6
commit 2b6d1fa59b
1 changed files with 1 additions and 5 deletions

View File

@ -1049,8 +1049,6 @@ static void CALLBACK ws2_async_terminate(ws2_async* as, IO_STATUS_BLOCK* iosb)
{
TRACE( "as: %p uovl %p ovl %p\n", as, as->user_overlapped, iosb );
if (as->event) NtSetEvent( as->event, NULL );
if (as->completion_func)
as->completion_func( NtStatusToWSAError (iosb->u.Status),
iosb->Information, as->user_overlapped, as->flags );
@ -1118,10 +1116,7 @@ WS2_make_async(SOCKET s, enum ws2_mode mode, struct iovec *iovec, DWORD dwBuffer
{
*piosb = (IO_STATUS_BLOCK*)lpOverlapped;
if (!lpCompletionRoutine)
{
wsa->event = lpOverlapped->hEvent;
NtResetEvent(wsa->event, NULL);
}
}
else if (!(*piosb = HeapAlloc( GetProcessHeap(), 0, sizeof(IO_STATUS_BLOCK))))
goto error;
@ -1161,6 +1156,7 @@ static ULONG ws2_queue_async(struct ws2_async* wsa, IO_STATUS_BLOCK* iosb)
req->async.callback = apc;
req->async.iosb = iosb;
req->async.arg = wsa;
req->async.event = wsa->event;
req->type = type;
req->count = iosb->Information;
status = wine_server_call( req );