d3d9/tests: Fix position of EndScene in visual test.
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@ -9112,11 +9112,10 @@ static void tssargtemp_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_BeginScene(device);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed, hr = %08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed, hr = %08x\n", hr);
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if(SUCCEEDED(hr)) {
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if(SUCCEEDED(hr)) {
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hr = IDirect3DDevice9_EndScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr = %08x\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
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ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed with %08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed with %08x\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr = %08x\n", hr);
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}
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}
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IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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color = getPixelColor(device, 320, 240);
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color = getPixelColor(device, 320, 240);
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