wined3d: Use >= for shader model checks in feature_level_from_caps().
Spotted by Matteo Bruni. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
8b3a7c2581
commit
2b56410081
|
@ -1265,15 +1265,15 @@ static enum wined3d_feature_level feature_level_from_caps(const struct wined3d_g
|
|||
&& gl_info->supported[ARB_TEXTURE_COMPRESSION_BPTC])
|
||||
return WINED3D_FEATURE_LEVEL_11;
|
||||
|
||||
if (shader_model == 4)
|
||||
if (shader_model >= 4)
|
||||
return WINED3D_FEATURE_LEVEL_10;
|
||||
}
|
||||
|
||||
if (shader_model == 3)
|
||||
if (shader_model >= 3)
|
||||
return WINED3D_FEATURE_LEVEL_9_SM3;
|
||||
if (shader_model == 2)
|
||||
if (shader_model >= 2)
|
||||
return WINED3D_FEATURE_LEVEL_9_SM2;
|
||||
if (shader_model == 1)
|
||||
if (shader_model >= 1)
|
||||
return WINED3D_FEATURE_LEVEL_8;
|
||||
|
||||
if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)
|
||||
|
|
Loading…
Reference in New Issue