wined3d: Get resource info from the texture in surface_set_compatible_renderbuffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1506,13 +1506,13 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
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/* Context activation is done by the caller. */
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void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, const struct wined3d_surface *rt)
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{
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const struct wined3d_gl_info *gl_info = &surface->resource.device->adapter->gl_info;
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const struct wined3d_gl_info *gl_info = &surface->container->resource.device->adapter->gl_info;
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struct wined3d_renderbuffer_entry *entry;
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GLuint renderbuffer = 0;
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unsigned int src_width, src_height;
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unsigned int width, height;
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if (rt && rt->resource.format->id != WINED3DFMT_NULL)
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if (rt && rt->container->resource.format->id != WINED3DFMT_NULL)
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{
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width = rt->pow2Width;
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height = rt->pow2Height;
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@ -1553,7 +1553,7 @@ void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, const
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gl_info->fbo_ops.glGenRenderbuffers(1, &renderbuffer);
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gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
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gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER,
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surface->resource.format->glInternal, width, height);
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surface->container->resource.format->glInternal, width, height);
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entry = HeapAlloc(GetProcessHeap(), 0, sizeof(*entry));
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entry->width = width;
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