dxgi: Retrieve swapchains' fullscreen state from wined3d.

Once Alt+Enter handling is implemented, the fullscreen state may change
without dxgi necessarily being aware of it.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zhiyi Zhang 2019-06-19 14:41:02 +04:30 committed by Alexandre Julliard
parent 6c3c5b23c7
commit 2b2ea820a4
2 changed files with 10 additions and 5 deletions

View File

@ -173,7 +173,6 @@ struct d3d11_swapchain
IWineDXGIDevice *device;
IDXGIFactory *factory;
BOOL fullscreen;
IDXGIOutput *target;
};

View File

@ -388,7 +388,6 @@ static HRESULT STDMETHODCALLTYPE DECLSPEC_HOTPATCH d3d11_swapchain_SetFullscreen
if (SUCCEEDED(hr))
{
swapchain->fullscreen = fullscreen;
if (swapchain->target)
IDXGIOutput_Release(swapchain->target);
swapchain->target = target;
@ -404,11 +403,17 @@ static HRESULT STDMETHODCALLTYPE d3d11_swapchain_GetFullscreenState(IDXGISwapCha
BOOL *fullscreen, IDXGIOutput **target)
{
struct d3d11_swapchain *swapchain = d3d11_swapchain_from_IDXGISwapChain1(iface);
struct wined3d_swapchain_desc swapchain_desc;
TRACE("iface %p, fullscreen %p, target %p.\n", iface, fullscreen, target);
if (fullscreen)
*fullscreen = swapchain->fullscreen;
{
wined3d_mutex_lock();
wined3d_swapchain_get_desc(swapchain->wined3d_swapchain, &swapchain_desc);
wined3d_mutex_unlock();
*fullscreen = !swapchain_desc.windowed;
}
if (target)
{
@ -781,6 +786,7 @@ static const struct wined3d_parent_ops d3d11_swapchain_wined3d_parent_ops =
HRESULT d3d11_swapchain_init(struct d3d11_swapchain *swapchain, struct dxgi_device *device,
struct wined3d_swapchain_desc *desc)
{
BOOL fullscreen;
HRESULT hr;
/* A reference to the implicit swapchain is held by the wined3d device. In
@ -813,7 +819,7 @@ HRESULT d3d11_swapchain_init(struct d3d11_swapchain *swapchain, struct dxgi_devi
if (!desc->windowed && (!desc->backbuffer_width || !desc->backbuffer_height))
FIXME("Fullscreen swapchain with back buffer width/height equal to 0 not supported properly.\n");
swapchain->fullscreen = !desc->windowed;
fullscreen = !desc->windowed;
desc->windowed = TRUE;
if (FAILED(hr = wined3d_swapchain_create(device->wined3d_device, desc, swapchain,
&d3d11_swapchain_wined3d_parent_ops, &swapchain->wined3d_swapchain)))
@ -823,7 +829,7 @@ HRESULT d3d11_swapchain_init(struct d3d11_swapchain *swapchain, struct dxgi_devi
}
swapchain->target = NULL;
if (swapchain->fullscreen)
if (fullscreen)
{
desc->windowed = FALSE;
if (FAILED(hr = wined3d_swapchain_set_fullscreen(swapchain->wined3d_swapchain,