From 2b2a6ebdd1fad8fa050ff9d59cfb11f7f6e8d3ef Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 3 Jun 2020 15:40:09 +0430 Subject: [PATCH] wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in ffp_blit_supported(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/texture.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index f0b25ce90da..fcb9ff8a1cf 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -5211,7 +5211,7 @@ static bool ffp_blit_supported(enum wined3d_blit_op blit_op, const struct wined3 if (blit_op == WINED3D_BLIT_OP_RAW_BLIT && dst_format->id == src_format->id) { - if (dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) + if (dst_format->depth_size || dst_format->stencil_size) blit_op = WINED3D_BLIT_OP_DEPTH_BLIT; else blit_op = WINED3D_BLIT_OP_COLOR_BLIT;