ntdll: Fix a small timer-queue bug whereby a deleted timer may still expire.
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@ -609,11 +609,45 @@ static void CALLBACK timer_queue_cb5(PVOID p, BOOLEAN timedOut)
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Sleep(delay);
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}
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static void CALLBACK timer_queue_cb6(PVOID p, BOOLEAN timedOut)
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{
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struct timer_queue_data1 *d = p;
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ok(timedOut, "Timer callbacks should always time out\n");
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/* This tests an original implementation bug where a deleted timer may get
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to run, but it is tricky to set up. */
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if (d->q && d->num_calls++ == 0)
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{
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/* First run: delete ourselves, then insert and remove a timer
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that goes in front of us in the sorted timeout list. Once
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removed, we will still timeout at the faster timer's due time,
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but this should be a no-op if we are bug-free. There should
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not be a second run. We can test the value of num_calls later. */
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BOOL ret;
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HANDLE t;
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/* The delete will pend while we are in this callback. */
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SetLastError(0xdeadbeef);
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ret = pDeleteTimerQueueTimer(d->q, d->t, NULL);
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ok(!ret, "DeleteTimerQueueTimer\n");
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ok(GetLastError() == ERROR_IO_PENDING, "DeleteTimerQueueTimer\n");
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ret = pCreateTimerQueueTimer(&t, d->q, timer_queue_cb1, NULL, 100, 0, 0);
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ok(ret, "CreateTimerQueueTimer\n");
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ok(t != NULL, "CreateTimerQueueTimer\n");
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ret = pDeleteTimerQueueTimer(d->q, t, INVALID_HANDLE_VALUE);
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ok(ret, "DeleteTimerQueueTimer\n");
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/* Now we stay alive by hanging around in the callback. */
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Sleep(500);
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}
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}
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static void test_timer_queue(void)
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{
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HANDLE q, t1, t2, t3, t4, t5;
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int n1, n2, n3, n4, n5;
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struct timer_queue_data1 d2, d3, d4;
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struct timer_queue_data1 d1, d2, d3, d4;
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HANDLE e, et1, et2;
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BOOL ret;
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@ -824,6 +858,28 @@ static void test_timer_queue(void)
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ok(d2.num_calls == d2.max_calls, "DeleteTimerQueueTimer\n");
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ok(d3.num_calls == d3.max_calls, "ChangeTimerQueueTimer\n");
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ok(d4.num_calls == 1, "Timer flagged for deletion incorrectly\n");
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/* Test an obscure bug that was in the original implementation. */
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q = pCreateTimerQueue();
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ok(q != NULL, "CreateTimerQueue\n");
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/* All the work is done in the callback. */
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d1.t = t1 = NULL;
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d1.num_calls = 0;
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d1.q = q;
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ret = pCreateTimerQueueTimer(&t1, q, timer_queue_cb6, &d1, 100,
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100, WT_EXECUTELONGFUNCTION);
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d1.t = t1;
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ok(ret, "CreateTimerQueueTimer\n");
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ok(t1 != NULL, "CreateTimerQueueTimer\n");
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Sleep(750);
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SetLastError(0xdeadbeef);
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ret = pDeleteTimerQueueEx(q, NULL);
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ok(!ret, "DeleteTimerQueueEx\n");
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ok(GetLastError() == ERROR_IO_PENDING, "DeleteTimerQueueEx\n");
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ok(d1.num_calls == 1, "DeleteTimerQueueTimer\n");
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}
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START_TEST(sync)
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@ -643,7 +643,7 @@ static inline void queue_move_timer(struct queue_timer *t, ULONGLONG time,
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static void queue_timer_expire(struct timer_queue *q)
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{
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struct queue_timer *t;
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struct queue_timer *t = NULL;
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RtlEnterCriticalSection(&q->cs);
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if (list_head(&q->timers))
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@ -656,9 +656,9 @@ static void queue_timer_expire(struct timer_queue *q)
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t, t->period ? queue_current_time() + t->period : EXPIRE_NEVER,
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FALSE);
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}
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else
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t = NULL;
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}
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else
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t = NULL;
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RtlLeaveCriticalSection(&q->cs);
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if (t)
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