ddraw: Make switching to/from fullscreen work more than once.
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@ -647,15 +647,12 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd,
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&& (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
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IWineD3DDevice_ReleaseFocusWindow(This->wineD3DDevice);
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/* Do we switch from fullscreen to non-fullscreen ? */
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if (!(cooplevel & DDSCL_FULLSCREEN) && (This->cooperative_level & DDSCL_FULLSCREEN))
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{
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IWineD3DDevice_RestoreFullscreenWindow(This->wineD3DDevice, This->dest_window);
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}
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/* Don't override focus windows or private device windows */
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if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
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if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
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{
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if (This->cooperative_level & DDSCL_FULLSCREEN)
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{
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IWineD3DDevice_RestoreFullscreenWindow(This->wineD3DDevice, window);
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}
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if (cooplevel & DDSCL_FULLSCREEN)
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{
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WINED3DDISPLAYMODE display_mode;
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@ -663,7 +660,6 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd,
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IWineD3D_GetAdapterDisplayMode(This->wineD3D, WINED3DADAPTER_DEFAULT, &display_mode);
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IWineD3DDevice_SetupFullscreenWindow(This->wineD3DDevice, hwnd, display_mode.Width, display_mode.Height);
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}
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This->dest_window = hwnd;
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}
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if ((cooplevel & DDSCL_EXCLUSIVE)
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@ -678,6 +674,10 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd,
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}
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}
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/* Don't override focus windows or private device windows */
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if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
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This->dest_window = hwnd;
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if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
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{
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/* Don't create a device window if a focus window is set */
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