diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index fc1d220847e..33ff7a548e5 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -2122,11 +2122,12 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; - BYTE *buffer_data; - UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count); UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4; UINT idx_size = idx_count * idx_fmt_size; + struct wined3d_map_desc wined3d_map_desc; + struct wined3d_box wined3d_box = {0}; + struct wined3d_resource *ib, *vb; UINT ib_pos; UINT vtx_size = vertex_count * vertex_stride; @@ -2157,12 +2158,14 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface else vb_pos += align; - hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_size, &buffer_data, - vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD); - if (FAILED(hr)) + wined3d_box.left = vb_pos; + wined3d_box.right = vb_pos + vtx_size; + vb = wined3d_buffer_get_resource(device->vertex_buffer); + if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box, + vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))) goto done; - memcpy(buffer_data, vertex_data, vtx_size); - wined3d_buffer_unmap(device->vertex_buffer); + memcpy(wined3d_map_desc.data, vertex_data, vtx_size); + wined3d_resource_unmap(vb, 0); device->vertex_buffer_pos = vb_pos + vtx_size; hr = d3d8_device_prepare_index_buffer(device, idx_size); @@ -2177,12 +2180,14 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface else ib_pos += align; - hr = wined3d_buffer_map(device->index_buffer, ib_pos, idx_size, &buffer_data, - ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD); - if (FAILED(hr)) + wined3d_box.left = ib_pos; + wined3d_box.right = ib_pos + idx_size; + ib = wined3d_buffer_get_resource(device->index_buffer); + if (FAILED(hr = wined3d_resource_map(ib, 0, &wined3d_map_desc, &wined3d_box, + ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))) goto done; - memcpy(buffer_data, index_data, idx_size); - wined3d_buffer_unmap(device->index_buffer); + memcpy(wined3d_map_desc.data, index_data, idx_size); + wined3d_resource_unmap(ib, 0); device->index_buffer_pos = ib_pos + idx_size; hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);