include: Add defines for D2D1YCbCr effect.
Signed-off-by: Ziqing Hui <zhui@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -104,6 +104,7 @@ SOURCES = \
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d2d1_2.idl \
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d2d1_3.idl \
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d2d1effects.idl \
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d2d1effects_1.idl \
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d2dbasetypes.h \
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d2derr.h \
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d3d.h \
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@ -17,6 +17,7 @@
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*/
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import "d2d1_1.idl";
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import "d2d1effects_1.idl";
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typedef enum D2D1_RENDERING_PRIORITY
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{
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@ -0,0 +1,50 @@
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/*
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* Copyright 2022 Ziqing Hui for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "d2d1effects.idl";
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cpp_quote("DEFINE_GUID(CLSID_D2D1YCbCr, 0x99503cc1,0x66c7,0x45c9,0xa8,0x75,0x8a,0xd8,0xa7,0x91,0x44,0x01);")
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typedef enum D2D1_YCBCR_PROP
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{
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D2D1_YCBCR_PROP_CHROMA_SUBSAMPLING = 0x0,
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D2D1_YCBCR_PROP_TRANSFORM_MATRIX = 0x1,
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D2D1_YCBCR_PROP_INTERPOLATION_MODE = 0x2,
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D2D1_YCBCR_PROP_FORCE_DWORD = 0xffffffff
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} D2D1_YCBCR_PROP;
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typedef enum D2D1_YCBCR_CHROMA_SUBSAMPLING
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{
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D2D1_YCBCR_CHROMA_SUBSAMPLING_AUTO = 0x0,
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D2D1_YCBCR_CHROMA_SUBSAMPLING_420 = 0x1,
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D2D1_YCBCR_CHROMA_SUBSAMPLING_422 = 0x2,
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D2D1_YCBCR_CHROMA_SUBSAMPLING_444 = 0x3,
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D2D1_YCBCR_CHROMA_SUBSAMPLING_440 = 0x4,
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D2D1_YCBCR_CHROMA_SUBSAMPLING_FORCE_DWORD = 0xffffffff
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} D2D1_YCBCR_CHROMA_SUBSAMPLING;
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typedef enum D2D1_YCBCR_INTERPOLATION_MODE
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{
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D2D1_YCBCR_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0x0,
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D2D1_YCBCR_INTERPOLATION_MODE_LINEAR = 0x1,
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D2D1_YCBCR_INTERPOLATION_MODE_CUBIC = 0x2,
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D2D1_YCBCR_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR = 0x3,
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D2D1_YCBCR_INTERPOLATION_MODE_ANISOTROPIC = 0x4,
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D2D1_YCBCR_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC = 0x5,
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D2D1_YCBCR_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff
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} D2D1_YCBCR_INTERPOLATION_MODE;
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