wined3d: Introduce wined3d_stateblock_set_clip_plane().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-10-29 20:57:42 -05:00 committed by Alexandre Julliard
parent 2e4b8eaf62
commit 2aadf095c2
3 changed files with 19 additions and 0 deletions

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@ -1521,6 +1521,22 @@ void CDECL wined3d_stateblock_set_transform(struct wined3d_stateblock *statebloc
stateblock->changed.transform[d3dts >> 5] |= 1u << (d3dts & 0x1f);
}
HRESULT CDECL wined3d_stateblock_set_clip_plane(struct wined3d_stateblock *stateblock,
UINT plane_idx, const struct wined3d_vec4 *plane)
{
TRACE("stateblock %p, plane_idx %u, plane %p.\n", stateblock, plane_idx, plane);
if (plane_idx >= stateblock->device->adapter->d3d_info.limits.max_clip_distances)
{
TRACE("Application has requested clipplane this device doesn't support.\n");
return WINED3DERR_INVALIDCALL;
}
stateblock->stateblock_state.clip_planes[plane_idx] = *plane;
stateblock->changed.clipplane |= 1u << plane_idx;
return S_OK;
}
static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
{
union

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@ -260,6 +260,7 @@
@ cdecl wined3d_stateblock_incref(ptr)
@ cdecl wined3d_stateblock_reset(ptr)
@ cdecl wined3d_stateblock_set_blend_factor(ptr ptr)
@ cdecl wined3d_stateblock_set_clip_plane(ptr long ptr)
@ cdecl wined3d_stateblock_set_pixel_shader(ptr ptr)
@ cdecl wined3d_stateblock_set_ps_consts_b(ptr long long ptr)
@ cdecl wined3d_stateblock_set_ps_consts_f(ptr long long ptr)

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@ -2663,6 +2663,8 @@ ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
void __cdecl wined3d_stateblock_reset(struct wined3d_stateblock *stateblock);
void __cdecl wined3d_stateblock_set_blend_factor(struct wined3d_stateblock *stateblock,
const struct wined3d_color *blend_factor);
HRESULT __cdecl wined3d_stateblock_set_clip_plane(struct wined3d_stateblock *stateblock,
UINT plane_idx, const struct wined3d_vec4 *plane);
void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
HRESULT __cdecl wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock *stateblock,
unsigned int start_idx, unsigned int count, const BOOL *constants);