A few spelling fixes.
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@ -2167,7 +2167,7 @@ int fdi_decomp(struct fdi_file *fi, int savemode, fdi_decomp_state *decomp_state
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* pfdin. The only part of that structure which is assigned for every callback
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* is the pv element, which contains the arbitrary value which was passed to
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* FDICopy in the pvUser argument (psz1 is also used each time, but its meaning
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* is highly dependant on fdint).
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* is highly dependent on fdint).
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*
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* If you encounter unknown notifications, you should return zero if you want
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* decompression to continue (or -1 to abort). All strings used in the
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@ -181,7 +181,7 @@ HRESULT WINAPI IDirectMusicLoader8Impl_GetObject (LPDIRECTMUSICLOADER8 iface, LP
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desc.dwSize = sizeof (DMUS_OBJECTDESC);
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IDirectMusicObject_GetDescriptor (pObject, &desc);
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/* tests with native dlls show that descriptor, which is recieved by GetDescriptor doesn't contain filepath
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/* tests with native dlls show that descriptor, which is received by GetDescriptor doesn't contain filepath
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therefore we must copy it from input description */
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if (pDesc->dwValidData & DMUS_OBJ_FILENAME || desc.dwValidData & DMUS_OBJ_OBJECT) {
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DMUS_PRIVATE_CACHE_ENTRY CacheEntry;
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@ -160,7 +160,7 @@
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on non-x86 platforms: run both Wine and the application inside the
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CPU emulator. As long as the emulator provides a standard Unix
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environment, Wine should only need minimal modifications. What
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performance you loose due to Wine running inside the emulator
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performance you lose due to Wine running inside the emulator
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rather than natively, you gain in complexity inside of Wine.
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Furthermore, if the emulator is fast enough to run Windows
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applications, Photoshop for instance, then it should be fast enough
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@ -1343,7 +1343,7 @@ wine myprogram.exe
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<qandaentry>
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<question id="bash-wine-Command-not-found-What-can-I-do">
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<para>bash "wine: Command not found" What can I do?</para>
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<para>bash says "wine: Command not found" What can I do?</para>
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</question>
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<answer>
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<para>
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