wined3d: Explicitly track locations for buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -93,6 +93,46 @@ static BOOL buffer_is_fully_dirty(const struct wined3d_buffer *buffer)
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&& !buffer->maps->offset && buffer->maps->size == buffer->resource.size;
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&& !buffer->maps->offset && buffer->maps->size == buffer->resource.size;
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}
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}
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void wined3d_buffer_validate_location(struct wined3d_buffer *buffer, DWORD location)
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{
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TRACE("buffer %p, location %s.\n", buffer, wined3d_debug_location(location));
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if (location & WINED3D_LOCATION_BUFFER)
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buffer_clear_dirty_areas(buffer);
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buffer->locations |= location;
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TRACE("New locations flags are %s.\n", wined3d_debug_location(buffer->locations));
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}
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static void wined3d_buffer_invalidate_range(struct wined3d_buffer *buffer, DWORD location,
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unsigned int offset, unsigned int size)
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{
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TRACE("buffer %p, location %s, offset %u, size %u.\n",
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buffer, wined3d_debug_location(location), offset, size);
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if ((offset || size) && (location & ~WINED3D_LOCATION_BUFFER))
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{
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ERR("Range can be invalidated only for WINED3D_LOCATION_BUFFER.\n");
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return;
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}
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if (location & WINED3D_LOCATION_BUFFER)
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buffer_invalidate_bo_range(buffer, offset, size);
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buffer->locations &= ~location;
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TRACE("New locations flags are %s.\n", wined3d_debug_location(buffer->locations));
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if (!buffer->locations)
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ERR("Buffer %p does not have any up to date location.\n", buffer);
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}
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void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD location)
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{
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wined3d_buffer_invalidate_range(buffer, location, 0, 0);
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}
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/* Context activation is done by the caller. */
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/* Context activation is done by the caller. */
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static void buffer_bind(struct wined3d_buffer *buffer, struct wined3d_context *context)
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static void buffer_bind(struct wined3d_buffer *buffer, struct wined3d_context *context)
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{
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{
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@ -192,15 +232,21 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This, struct wine
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This->buffer_object_usage = gl_usage;
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This->buffer_object_usage = gl_usage;
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if (This->flags & WINED3D_BUFFER_DOUBLEBUFFER)
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if (This->flags & WINED3D_BUFFER_DOUBLEBUFFER)
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{
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buffer_invalidate_bo_range(This, 0, 0);
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buffer_invalidate_bo_range(This, 0, 0);
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}
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else
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else
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{
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wined3d_resource_free_sysmem(&This->resource);
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wined3d_resource_free_sysmem(&This->resource);
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wined3d_buffer_validate_location(This, WINED3D_LOCATION_BUFFER);
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wined3d_buffer_invalidate_location(This, WINED3D_LOCATION_SYSMEM);
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}
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return;
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return;
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fail:
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fail:
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/* Clean up all VBO init, but continue because we can work without a VBO :-) */
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/* Clean up all VBO init, but continue because we can work without a VBO :-) */
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ERR("Failed to create a vertex buffer object. Continuing, but performance issues may occur\n");
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ERR("Failed to create a vertex buffer object. Continuing, but performance issues may occur.\n");
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This->flags &= ~WINED3D_BUFFER_USE_BO;
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This->flags &= ~WINED3D_BUFFER_USE_BO;
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delete_gl_buffer(This, gl_info);
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delete_gl_buffer(This, gl_info);
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buffer_clear_dirty_areas(This);
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buffer_clear_dirty_areas(This);
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@ -509,6 +555,8 @@ BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_c
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checkGLcall("buffer download");
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checkGLcall("buffer download");
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buffer->flags |= WINED3D_BUFFER_DOUBLEBUFFER;
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buffer->flags |= WINED3D_BUFFER_DOUBLEBUFFER;
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wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_SYSMEM);
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return buffer->resource.heap_memory;
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return buffer->resource.heap_memory;
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}
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}
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@ -532,6 +580,7 @@ static void buffer_unload(struct wined3d_resource *resource)
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buffer->flags &= ~WINED3D_BUFFER_DOUBLEBUFFER;
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buffer->flags &= ~WINED3D_BUFFER_DOUBLEBUFFER;
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}
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}
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wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_BUFFER);
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delete_gl_buffer(buffer, context->gl_info);
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delete_gl_buffer(buffer, context->gl_info);
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buffer_clear_dirty_areas(buffer);
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buffer_clear_dirty_areas(buffer);
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@ -707,7 +756,7 @@ static void buffer_direct_upload(struct wined3d_buffer *This, struct wined3d_con
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}
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}
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if (!map)
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if (!map)
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{
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{
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ERR("Failed to map opengl buffer\n");
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ERR("Failed to map OpenGL buffer.\n");
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return;
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return;
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}
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}
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@ -732,6 +781,8 @@ static void buffer_direct_upload(struct wined3d_buffer *This, struct wined3d_con
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}
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}
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GL_EXTCALL(glUnmapBuffer(This->buffer_type_hint));
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GL_EXTCALL(glUnmapBuffer(This->buffer_type_hint));
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checkGLcall("glUnmapBuffer");
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checkGLcall("glUnmapBuffer");
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wined3d_buffer_validate_location(This, WINED3D_LOCATION_BUFFER);
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}
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}
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void buffer_mark_used(struct wined3d_buffer *buffer)
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void buffer_mark_used(struct wined3d_buffer *buffer)
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@ -924,6 +975,8 @@ void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *
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}
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}
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HeapFree(GetProcessHeap(), 0, data);
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HeapFree(GetProcessHeap(), 0, data);
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wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_BUFFER);
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}
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}
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struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
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struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
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@ -952,17 +1005,28 @@ static HRESULT wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UI
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if (buffer->buffer_object)
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if (buffer->buffer_object)
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{
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{
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unsigned int dirty_offset = offset, dirty_size = size;
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/* DISCARD invalidates the entire buffer, regardless of the specified
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/* DISCARD invalidates the entire buffer, regardless of the specified
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* offset and size. Some applications also depend on the entire buffer
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* offset and size. Some applications also depend on the entire buffer
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* being uploaded in that case. Two such applications are Port Royale
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* being uploaded in that case. Two such applications are Port Royale
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* and Darkstar One. */
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* and Darkstar One. */
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if (flags & WINED3D_MAP_DISCARD)
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if (flags & WINED3D_MAP_DISCARD)
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buffer_invalidate_bo_range(buffer, 0, 0);
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else if (!(flags & WINED3D_MAP_READONLY))
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buffer_invalidate_bo_range(buffer, offset, size);
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if (!(buffer->flags & WINED3D_BUFFER_DOUBLEBUFFER))
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{
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{
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dirty_offset = 0;
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dirty_size = 0;
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}
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if (buffer->flags & WINED3D_BUFFER_DOUBLEBUFFER)
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{
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if (!(flags & WINED3D_MAP_READONLY))
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wined3d_buffer_invalidate_range(buffer, WINED3D_LOCATION_BUFFER, dirty_offset, dirty_size);
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}
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else
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{
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if (!(flags & WINED3D_MAP_READONLY))
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buffer_invalidate_bo_range(buffer, dirty_offset, dirty_size);
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if (count == 1)
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if (count == 1)
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{
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{
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struct wined3d_device *device = buffer->resource.device;
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struct wined3d_device *device = buffer->resource.device;
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@ -1171,7 +1235,7 @@ HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_
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}
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}
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if (dst_buffer_mem)
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if (dst_buffer_mem)
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buffer_invalidate_bo_range(dst_buffer, dst_offset, size);
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wined3d_buffer_invalidate_range(dst_buffer, WINED3D_LOCATION_BUFFER, dst_offset, size);
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context_release(context);
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context_release(context);
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return WINED3D_OK;
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return WINED3D_OK;
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@ -1300,6 +1364,7 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
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return hr;
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return hr;
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}
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}
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buffer->buffer_type_hint = bind_hint;
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buffer->buffer_type_hint = bind_hint;
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buffer->locations = WINED3D_LOCATION_SYSMEM;
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TRACE("size %#x, usage %#x, format %s, memory @ %p, iface @ %p.\n", buffer->resource.size, buffer->resource.usage,
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TRACE("size %#x, usage %#x, format %s, memory @ %p, iface @ %p.\n", buffer->resource.size, buffer->resource.usage,
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debug_d3dformat(buffer->resource.format->id), buffer->resource.heap_memory, buffer);
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debug_d3dformat(buffer->resource.format->id), buffer->resource.heap_memory, buffer);
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@ -3179,6 +3179,7 @@ HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device,
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{
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{
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GL_EXTCALL(glDeleteBuffers(1, &buffer->buffer_object));
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GL_EXTCALL(glDeleteBuffers(1, &buffer->buffer_object));
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buffer->buffer_object = 0;
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buffer->buffer_object = 0;
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wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_BUFFER);
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}
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}
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if (e->data.addr)
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if (e->data.addr)
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e->data.addr += e->stride * src_start_idx;
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e->data.addr += e->stride * src_start_idx;
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@ -3163,6 +3163,7 @@ struct wined3d_buffer
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struct wined3d_map_range *maps;
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struct wined3d_map_range *maps;
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ULONG maps_size, modified_areas;
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ULONG maps_size, modified_areas;
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DWORD locations;
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struct wined3d_event_query *query;
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struct wined3d_event_query *query;
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/* conversion stuff */
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/* conversion stuff */
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@ -3181,6 +3182,7 @@ static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resourc
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void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *context,
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void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *context,
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struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
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struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
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void buffer_mark_used(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
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void buffer_mark_used(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
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void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN;
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void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
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void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
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const struct wined3d_state *state) DECLSPEC_HIDDEN;
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const struct wined3d_state *state) DECLSPEC_HIDDEN;
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BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
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BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
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@ -3188,6 +3190,7 @@ HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_
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struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
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struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
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HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
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HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
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const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
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const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
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void wined3d_buffer_validate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN;
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struct wined3d_rendertarget_view
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struct wined3d_rendertarget_view
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{
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{
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