d3d11: Rename d3d10_input_layout to d3d_input_layout.

This commit is contained in:
Józef Kucia 2015-09-15 01:37:42 +02:00 committed by Alexandre Julliard
parent 77844e2a0e
commit 2a17794ffa
3 changed files with 23 additions and 21 deletions

View File

@ -208,7 +208,7 @@ struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
/* ID3D10InputLayout */
struct d3d10_input_layout
struct d3d_input_layout
{
ID3D10InputLayout ID3D10InputLayout_iface;
LONG refcount;
@ -217,10 +217,10 @@ struct d3d10_input_layout
struct wined3d_vertex_declaration *wined3d_decl;
};
HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d_device *device,
HRESULT d3d_input_layout_init(struct d3d_input_layout *layout, struct d3d_device *device,
const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
/* ID3D10VertexShader */
struct d3d10_vertex_shader

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@ -728,7 +728,7 @@ static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device1 *iface
ID3D10InputLayout *input_layout)
{
struct d3d_device *This = impl_from_ID3D10Device(iface);
struct d3d10_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
struct d3d_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
TRACE("iface %p, input_layout %p\n", iface, input_layout);
@ -1426,7 +1426,7 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device1 *iface
{
struct d3d_device *device = impl_from_ID3D10Device(iface);
struct wined3d_vertex_declaration *wined3d_declaration;
struct d3d10_input_layout *input_layout_impl;
struct d3d_input_layout *input_layout_impl;
TRACE("iface %p, input_layout %p.\n", iface, input_layout);
@ -2207,7 +2207,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *i
ID3D10InputLayout **input_layout)
{
struct d3d_device *This = impl_from_ID3D10Device(iface);
struct d3d10_input_layout *object;
struct d3d_input_layout *object;
HRESULT hr;
TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
@ -2219,7 +2219,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *i
if (!object)
return E_OUTOFMEMORY;
hr = d3d10_input_layout_init(object, This, element_descs, element_count,
hr = d3d_input_layout_init(object, This, element_descs, element_count,
shader_byte_code, shader_byte_code_length);
if (FAILED(hr))
{

View File

@ -94,9 +94,11 @@ static HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEME
return S_OK;
}
static inline struct d3d10_input_layout *impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
/* ID3D10InputLayout methods */
static inline struct d3d_input_layout *impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_input_layout, ID3D10InputLayout_iface);
return CONTAINING_RECORD(iface, struct d3d_input_layout, ID3D10InputLayout_iface);
}
/* IUnknown methods */
@ -123,7 +125,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_input_layout_QueryInterface(ID3D10InputLa
static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *iface)
{
struct d3d10_input_layout *This = impl_from_ID3D10InputLayout(iface);
struct d3d_input_layout *This = impl_from_ID3D10InputLayout(iface);
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u\n", This, refcount);
@ -140,7 +142,7 @@ static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *ifac
static ULONG STDMETHODCALLTYPE d3d10_input_layout_Release(ID3D10InputLayout *iface)
{
struct d3d10_input_layout *This = impl_from_ID3D10InputLayout(iface);
struct d3d_input_layout *This = impl_from_ID3D10InputLayout(iface);
ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u\n", This, refcount);
@ -165,7 +167,7 @@ static void STDMETHODCALLTYPE d3d10_input_layout_GetDevice(ID3D10InputLayout *if
static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLayout *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d10_input_layout *layout = impl_from_ID3D10InputLayout(iface);
struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
@ -176,7 +178,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLa
static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateData(ID3D10InputLayout *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d10_input_layout *layout = impl_from_ID3D10InputLayout(iface);
struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
@ -187,7 +189,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateData(ID3D10InputLa
static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateDataInterface(ID3D10InputLayout *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d10_input_layout *layout = impl_from_ID3D10InputLayout(iface);
struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
@ -207,20 +209,20 @@ static const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl =
d3d10_input_layout_SetPrivateDataInterface,
};
static void STDMETHODCALLTYPE d3d10_input_layout_wined3d_object_destroyed(void *parent)
static void STDMETHODCALLTYPE d3d_input_layout_wined3d_object_destroyed(void *parent)
{
struct d3d10_input_layout *layout = parent;
struct d3d_input_layout *layout = parent;
wined3d_private_store_cleanup(&layout->private_store);
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d10_input_layout_wined3d_parent_ops =
static const struct wined3d_parent_ops d3d_input_layout_wined3d_parent_ops =
{
d3d10_input_layout_wined3d_object_destroyed,
d3d_input_layout_wined3d_object_destroyed,
};
HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d_device *device,
HRESULT d3d_input_layout_init(struct d3d_input_layout *layout, struct d3d_device *device,
const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
const void *shader_byte_code, SIZE_T shader_byte_code_length)
{
@ -242,7 +244,7 @@ HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d_de
}
hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, element_count,
layout, &d3d10_input_layout_wined3d_parent_ops, &layout->wined3d_decl);
layout, &d3d_input_layout_wined3d_parent_ops, &layout->wined3d_decl);
HeapFree(GetProcessHeap(), 0, wined3d_elements);
if (FAILED(hr))
{
@ -256,7 +258,7 @@ HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d_de
return S_OK;
}
struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
{
if (!iface)
return NULL;