wined3d: Use wined3d_texture_get_sub_resource_target() in wined3d_surface_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
a09edd2446
commit
29e0230a94
|
@ -775,6 +775,7 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
|
|||
struct wined3d_texture *texture = surface->container;
|
||||
UINT update_w = src_rect->right - src_rect->left;
|
||||
UINT update_h = src_rect->bottom - src_rect->top;
|
||||
GLenum target;
|
||||
|
||||
TRACE("surface %p, gl_info %p, format %s, src_rect %s, src_pitch %u, dst_point %s, srgb %#x, data {%#x:%p}.\n",
|
||||
surface, gl_info, debug_d3dformat(format->id), wine_dbgstr_rect(src_rect), src_pitch,
|
||||
|
@ -798,6 +799,8 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
|
|||
checkGLcall("glBindBuffer");
|
||||
}
|
||||
|
||||
target = wined3d_texture_get_sub_resource_target(texture, sub_resource_idx);
|
||||
|
||||
if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED)
|
||||
{
|
||||
unsigned int dst_row_pitch, dst_slice_pitch;
|
||||
|
@ -819,22 +822,20 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
|
|||
|
||||
TRACE("Uploading compressed data, target %#x, level %u, layer %u, x %d, y %d, w %u, h %u, "
|
||||
"format %#x, image_size %#x, addr %p.\n",
|
||||
surface->texture_target, surface->texture_level, surface->texture_layer,
|
||||
dst_point->x, dst_point->y, update_w, update_h, internal, dst_slice_pitch, addr);
|
||||
target, surface->texture_level, surface->texture_layer, dst_point->x, dst_point->y,
|
||||
update_w, update_h, internal, dst_slice_pitch, addr);
|
||||
|
||||
if (dst_row_pitch == src_pitch)
|
||||
{
|
||||
if (surface->texture_target == GL_TEXTURE_2D_ARRAY)
|
||||
if (target == GL_TEXTURE_2D_ARRAY)
|
||||
{
|
||||
GL_EXTCALL(glCompressedTexSubImage3D(surface->texture_target, surface->texture_level,
|
||||
dst_point->x, dst_point->y, surface->texture_layer, update_w, update_h, 1,
|
||||
internal, dst_slice_pitch, addr));
|
||||
GL_EXTCALL(glCompressedTexSubImage3D(target, surface->texture_level, dst_point->x, dst_point->y,
|
||||
surface->texture_layer, update_w, update_h, 1, internal, dst_slice_pitch, addr));
|
||||
}
|
||||
else
|
||||
{
|
||||
GL_EXTCALL(glCompressedTexSubImage2D(surface->texture_target, surface->texture_level,
|
||||
dst_point->x, dst_point->y, update_w, update_h,
|
||||
internal, dst_slice_pitch, addr));
|
||||
GL_EXTCALL(glCompressedTexSubImage2D(target, surface->texture_level, dst_point->x, dst_point->y,
|
||||
update_w, update_h, internal, dst_slice_pitch, addr));
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -846,16 +847,15 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
|
|||
* can't use the unpack row length like for glTexSubImage2D. */
|
||||
for (row = 0, y = dst_point->y; row < row_count; ++row)
|
||||
{
|
||||
if (surface->texture_target == GL_TEXTURE_2D_ARRAY)
|
||||
if (target == GL_TEXTURE_2D_ARRAY)
|
||||
{
|
||||
GL_EXTCALL(glCompressedTexSubImage3D(surface->texture_target, surface->texture_level,
|
||||
dst_point->x, y, surface->texture_layer, update_w, format->block_height, 1,
|
||||
internal, dst_row_pitch, addr));
|
||||
GL_EXTCALL(glCompressedTexSubImage3D(target, surface->texture_level, dst_point->x, y,
|
||||
surface->texture_layer, update_w, format->block_height, 1, internal, dst_row_pitch, addr));
|
||||
}
|
||||
else
|
||||
{
|
||||
GL_EXTCALL(glCompressedTexSubImage2D(surface->texture_target, surface->texture_level,
|
||||
dst_point->x, y, update_w, format->block_height, internal, dst_row_pitch, addr));
|
||||
GL_EXTCALL(glCompressedTexSubImage2D(target, surface->texture_level, dst_point->x, y,
|
||||
update_w, format->block_height, internal, dst_row_pitch, addr));
|
||||
}
|
||||
|
||||
y += format->block_height;
|
||||
|
@ -873,20 +873,19 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
|
|||
|
||||
TRACE("Uploading data, target %#x, level %u, layer %u, x %d, y %d, w %u, h %u, "
|
||||
"format %#x, type %#x, addr %p.\n",
|
||||
surface->texture_target, surface->texture_level, surface->texture_layer,
|
||||
target, surface->texture_level, surface->texture_layer,
|
||||
dst_point->x, dst_point->y, update_w, update_h, format->glFormat, format->glType, addr);
|
||||
|
||||
gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, src_pitch / format->byte_count);
|
||||
if (surface->texture_target == GL_TEXTURE_2D_ARRAY)
|
||||
if (target == GL_TEXTURE_2D_ARRAY)
|
||||
{
|
||||
GL_EXTCALL(glTexSubImage3D(surface->texture_target, surface->texture_level,
|
||||
dst_point->x, dst_point->y, surface->texture_layer, update_w, update_h, 1,
|
||||
format->glFormat, format->glType, addr));
|
||||
GL_EXTCALL(glTexSubImage3D(target, surface->texture_level, dst_point->x, dst_point->y,
|
||||
surface->texture_layer, update_w, update_h, 1, format->glFormat, format->glType, addr));
|
||||
}
|
||||
else
|
||||
{
|
||||
gl_info->gl_ops.gl.p_glTexSubImage2D(surface->texture_target, surface->texture_level,
|
||||
dst_point->x, dst_point->y, update_w, update_h, format->glFormat, format->glType, addr);
|
||||
gl_info->gl_ops.gl.p_glTexSubImage2D(target, surface->texture_level, dst_point->x, dst_point->y,
|
||||
update_w, update_h, format->glFormat, format->glType, addr);
|
||||
}
|
||||
gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
checkGLcall("Upload surface data");
|
||||
|
|
Loading…
Reference in New Issue