d3d9: Set WINED3D_RESOURCE_ACCESS_MAP on buffers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -290,7 +290,7 @@ HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *
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desc.byte_width = size;
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desc.byte_width = size;
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desc.usage = usage & WINED3DUSAGE_MASK;
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desc.usage = usage & WINED3DUSAGE_MASK;
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desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
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desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
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desc.access = wined3daccess_from_d3dpool(pool);
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desc.access = wined3daccess_from_d3dpool(pool) | WINED3D_RESOURCE_ACCESS_MAP;
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desc.misc_flags = 0;
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desc.misc_flags = 0;
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desc.structure_byte_stride = 0;
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desc.structure_byte_stride = 0;
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@ -576,7 +576,7 @@ HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *de
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if (pool == D3DPOOL_SCRATCH)
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if (pool == D3DPOOL_SCRATCH)
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desc.usage |= WINED3DUSAGE_SCRATCH;
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desc.usage |= WINED3DUSAGE_SCRATCH;
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desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
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desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
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desc.access = wined3daccess_from_d3dpool(pool);
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desc.access = wined3daccess_from_d3dpool(pool) | WINED3D_RESOURCE_ACCESS_MAP;
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desc.misc_flags = 0;
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desc.misc_flags = 0;
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desc.structure_byte_stride = 0;
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desc.structure_byte_stride = 0;
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