d3dx9: Don't pass usage flags for staging texture in D3DXCreateVolumeTextureFromFileInMemoryEx().

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2019-10-25 20:30:59 +03:00 committed by Alexandre Julliard
parent 0b03d21c8f
commit 29c02234eb
1 changed files with 1 additions and 1 deletions

View File

@ -1238,7 +1238,7 @@ HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(IDirect3DDevice9 *devic
dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC); dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
if (pool == D3DPOOL_DEFAULT && !dynamic_texture) if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
{ {
hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, usage, format, D3DPOOL_SYSTEMMEM, &buftex); hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, 0, format, D3DPOOL_SYSTEMMEM, &buftex);
tex = buftex; tex = buftex;
} }
else else