d3d10: Implement ID3D10EffectPass::Apply().

This commit is contained in:
Henri Verbeet 2009-03-06 08:43:49 +01:00 committed by Alexandre Julliard
parent 52b24d2284
commit 29bd889cf8
1 changed files with 40 additions and 2 deletions

View File

@ -539,6 +539,32 @@ static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
HeapFree(GetProcessHeap(), 0, v->data); HeapFree(GetProcessHeap(), 0, v->data);
} }
static HRESULT d3d10_effect_variable_apply(struct d3d10_effect_variable *v)
{
ID3D10Device *device = v->pass->technique->effect->device;
TRACE("variable %p, type %#x\n", v, v->type);
switch(v->type)
{
case D3D10_EVT_VERTEXSHADER:
ID3D10Device_VSSetShader(device, ((struct d3d10_effect_shader_variable *)v->data)->shader.vs);
return S_OK;
case D3D10_EVT_PIXELSHADER:
ID3D10Device_PSSetShader(device, ((struct d3d10_effect_shader_variable *)v->data)->shader.ps);
return S_OK;
case D3D10_EVT_GEOMETRYSHADER:
ID3D10Device_GSSetShader(device, ((struct d3d10_effect_shader_variable *)v->data)->shader.gs);
return S_OK;
default:
FIXME("Unhandled variable type %#x\n", v->type);
return E_FAIL;
}
}
static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p) static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p)
{ {
TRACE("pass %p\n", p); TRACE("pass %p\n", p);
@ -954,9 +980,21 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnno
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags) static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags)
{ {
FIXME("iface %p, flags %#x stub!\n", iface, flags); struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
HRESULT hr = S_OK;
unsigned int i;
return E_NOTIMPL; TRACE("iface %p, flags %#x\n", iface, flags);
if (flags) FIXME("Ignoring flags (%#x)\n", flags);
for (i = 0; i < This->variable_count; ++i)
{
hr = d3d10_effect_variable_apply(&This->variables[i]);
if (FAILED(hr)) break;
}
return hr;
} }
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface, static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface,