wined3d: Move the scissor rect to the misc states.
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@ -4852,7 +4852,7 @@ const struct StateEntry FFPStateTable[] =
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{ /* , STATE_ACTIVELIGHT(6) */ STATE_ACTIVELIGHT(6), light },
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{ /* , STATE_ACTIVELIGHT(6) */ STATE_ACTIVELIGHT(6), light },
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{ /* , STATE_ACTIVELIGHT(7) */ STATE_ACTIVELIGHT(7), light },
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{ /* , STATE_ACTIVELIGHT(7) */ STATE_ACTIVELIGHT(7), light },
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{ /* Scissor rect */ STATE_SCISSORRECT, scissorrect },
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{ /* Scissor rect */ STATE_SCISSORRECT, NULL },
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/* Clip planes */
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/* Clip planes */
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{ /* STATE_CLIPPLANE(0) */ STATE_CLIPPLANE(0), NULL },
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{ /* STATE_CLIPPLANE(0) */ STATE_CLIPPLANE(0), NULL },
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{ /* STATE_CLIPPLANE(1) */ STATE_CLIPPLANE(1), NULL },
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{ /* STATE_CLIPPLANE(1) */ STATE_CLIPPLANE(1), NULL },
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@ -4905,6 +4905,7 @@ const struct StateEntryTemplate misc_state_template[] = {
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{ STATE_STREAMSRC, { STATE_VDECL, streamsrc }},
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{ STATE_STREAMSRC, { STATE_VDECL, streamsrc }},
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{ STATE_VDECL, { STATE_VDECL, streamsrc }},
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{ STATE_VDECL, { STATE_VDECL, streamsrc }},
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{ STATE_FRONTFACE, { STATE_FRONTFACE, frontface }},
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{ STATE_FRONTFACE, { STATE_FRONTFACE, frontface }},
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{ STATE_SCISSORRECT, { STATE_SCISSORRECT, scissorrect }},
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{0 /* Terminate */, { 0, 0 }},
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{0 /* Terminate */, { 0, 0 }},
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};
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};
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