ws2_32/tests: Continue sending remaining data on short write in test_write_events.

Today, we assert that a short write clears the FD_WRITE event bit;
however, short writes can never happen on Windows in the first place.
We're testing for a property of a socket behaviour that does not exist
on Windows, but currently happens to be exhibited by Wine.

Ignore short writes, and continue sending until it fails with
EWOULDBLOCK.  This way, the test won't care whether or not a short write
clears FD_WRITE.  This allows us some flexibility in implementation of
send().

Signed-off-by: Jinoh Kang <jinoh.kang.kr@gmail.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Jinoh Kang 2022-03-20 07:28:17 +09:00 committed by Alexandre Julliard
parent d162a3e2f1
commit 29883e2db9
1 changed files with 3 additions and 6 deletions

View File

@ -5666,14 +5666,11 @@ static void test_write_events(struct event_test_ctx *ctx)
if (!broken(1))
{
while ((ret = send(server, buffer, buffer_size, 0)) == buffer_size);
/* Windows will never send less than buffer_size bytes here, but Linux
* may do a short write. */
todo_wine_if (ret > 0)
{
ok(ret == -1, "got %d\n", ret);
ok(WSAGetLastError() == WSAEWOULDBLOCK, "got error %u\n", WSAGetLastError());
}
while ((ret = send(server, buffer, buffer_size, 0)) > 0);
ok(ret == -1, "got %d\n", ret);
ok(WSAGetLastError() == WSAEWOULDBLOCK, "got error %u\n", WSAGetLastError());
while (recv(client, buffer, buffer_size, 0) > 0);
ok(WSAGetLastError() == WSAEWOULDBLOCK, "got error %u\n", WSAGetLastError());