wined3d: Send sampler object desctruction through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -33,16 +33,12 @@ ULONG CDECL wined3d_sampler_incref(struct wined3d_sampler *sampler)
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return refcount;
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}
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ULONG CDECL wined3d_sampler_decref(struct wined3d_sampler *sampler)
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static void wined3d_sample_destroy_object(void *object)
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{
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ULONG refcount = InterlockedDecrement(&sampler->refcount);
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struct wined3d_sampler *sampler = object;
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const struct wined3d_gl_info *gl_info;
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struct wined3d_context *context;
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TRACE("%p decreasing refcount to %u.\n", sampler, refcount);
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if (!refcount)
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{
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context = context_acquire(sampler->device, NULL);
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gl_info = context->gl_info;
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GL_EXTCALL(glDeleteSamplers(1, &sampler->name));
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@ -51,6 +47,15 @@ ULONG CDECL wined3d_sampler_decref(struct wined3d_sampler *sampler)
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HeapFree(GetProcessHeap(), 0, sampler);
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}
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ULONG CDECL wined3d_sampler_decref(struct wined3d_sampler *sampler)
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{
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ULONG refcount = InterlockedDecrement(&sampler->refcount);
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TRACE("%p decreasing refcount to %u.\n", sampler, refcount);
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if (!refcount)
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wined3d_cs_emit_destroy_object(sampler->device->cs, wined3d_sample_destroy_object, sampler);
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return refcount;
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}
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