d3drm: Implement IDirect3DRMFrameX_DeleteLight.
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@ -501,13 +501,13 @@ static HRESULT WINAPI IDirect3DRMFrame2Impl_DeleteChild(IDirect3DRMFrame2* iface
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}
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static HRESULT WINAPI IDirect3DRMFrame2Impl_DeleteLight(IDirect3DRMFrame2* iface,
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LPDIRECT3DRMLIGHT light)
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LPDIRECT3DRMLIGHT light)
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{
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IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
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FIXME("(%p/%p)->(%p): stub\n", iface, This, light);
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TRACE("(%p/%p)->(%p)\n", iface, This, light);
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return E_NOTIMPL;
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return IDirect3DRMFrame3_DeleteLight(&This->IDirect3DRMFrame3_iface, light);
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}
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static HRESULT WINAPI IDirect3DRMFrame2Impl_DeleteMoveCallback(IDirect3DRMFrame2* iface,
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@ -1463,13 +1463,29 @@ static HRESULT WINAPI IDirect3DRMFrame3Impl_DeleteChild(IDirect3DRMFrame3* iface
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}
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static HRESULT WINAPI IDirect3DRMFrame3Impl_DeleteLight(IDirect3DRMFrame3* iface,
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LPDIRECT3DRMLIGHT light)
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LPDIRECT3DRMLIGHT light)
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{
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IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
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ULONG i;
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FIXME("(%p/%p)->(%p): stub\n", iface, This, light);
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TRACE("(%p/%p)->(%p)\n", iface, This, light);
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return E_NOTIMPL;
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if (!light)
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return D3DRMERR_BADOBJECT;
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/* Check if visual exists */
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for (i = 0; i < This->nb_lights; i++)
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if (This->lights[i] == light)
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break;
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if (i == This->nb_lights)
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return D3DRMERR_BADVALUE;
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memmove(This->lights + i, This->lights + i + 1, sizeof(IDirect3DRMLight*) * (This->nb_lights - 1 - i));
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IDirect3DRMLight_Release(light);
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This->nb_lights--;
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return D3DRM_OK;
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}
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static HRESULT WINAPI IDirect3DRMFrame3Impl_DeleteMoveCallback(IDirect3DRMFrame3* iface,
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