d3d8: Downgrade a FIXME to a TRACE in IDirect3DDevice8Impl_SetVertexShader.
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@ -1088,7 +1088,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWO
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/* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
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IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
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} else {
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FIXME("Setting shader\n");
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TRACE("Setting shader\n");
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if (MAX_SHADERS <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
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FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
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hrc = D3DERR_INVALIDCALL;
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