d3d8: Downgrade a FIXME to a TRACE in IDirect3DDevice8Impl_SetVertexShader.
This commit is contained in:
parent
0ea6686134
commit
2940fd9170
|
@ -1088,7 +1088,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWO
|
||||||
/* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
|
/* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
|
||||||
IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
|
IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
|
||||||
} else {
|
} else {
|
||||||
FIXME("Setting shader\n");
|
TRACE("Setting shader\n");
|
||||||
if (MAX_SHADERS <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
|
if (MAX_SHADERS <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
|
||||||
FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
|
FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
|
||||||
hrc = D3DERR_INVALIDCALL;
|
hrc = D3DERR_INVALIDCALL;
|
||||||
|
|
Loading…
Reference in New Issue