d3d8: Downgrade a FIXME to a TRACE in IDirect3DDevice8Impl_SetVertexShader.

This commit is contained in:
H. Verbeet 2006-03-19 22:25:49 +00:00 committed by Alexandre Julliard
parent 0ea6686134
commit 2940fd9170
1 changed files with 1 additions and 1 deletions

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@ -1088,7 +1088,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWO
/* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */ /* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL); IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
} else { } else {
FIXME("Setting shader\n"); TRACE("Setting shader\n");
if (MAX_SHADERS <= pShader - (VS_HIGHESTFIXEDFXF + 1)) { if (MAX_SHADERS <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This); FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
hrc = D3DERR_INVALIDCALL; hrc = D3DERR_INVALIDCALL;