wined3d: Check for overflows.
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@ -3178,6 +3178,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetSamplerState(IWineD3DDevice *iface,
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Sampler -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
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}
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if (Sampler >= sizeof(This->stateBlock->samplerState)/sizeof(This->stateBlock->samplerState[0])) {
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ERR("Current Sampler overflows sampleState0 array (sampler %d vs size %d)\n", Sampler,
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sizeof(This->stateBlock->samplerState)/sizeof(This->stateBlock->samplerState[0])
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);
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return WINED3D_OK; /* Windows accepts overflowing this array ... we do not. */
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}
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/**
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* SetSampler is designed to allow for more than the standard up to 8 textures
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* and Geforce has stopped supporting more than 6 standard textures in openGL.
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@ -3223,6 +3229,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetSamplerState(IWineD3DDevice *iface,
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Sampler -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
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}
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if (Sampler >= sizeof(This->stateBlock->samplerState)/sizeof(This->stateBlock->samplerState[0])) {
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ERR("Current Sampler overflows sampleState0 array (sampler %d vs size %d)\n", Sampler,
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sizeof(This->stateBlock->samplerState)/sizeof(This->stateBlock->samplerState[0])
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);
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return WINED3D_OK; /* Windows accepts overflowing this array ... we do not. */
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}
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*Value = This->stateBlock->samplerState[Sampler][Type];
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TRACE("(%p) : Returning %#x\n", This, *Value);
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@ -4398,6 +4410,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetTexture(IWineD3DDevice *iface, DWORD
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Stage -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
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}
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if (Stage >= sizeof(This->stateBlock->textures)/sizeof(This->stateBlock->textures[0])) {
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ERR("Current stage overflows textures array (stage %d vs size %d)\n", Stage,
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sizeof(This->stateBlock->textures)/sizeof(This->stateBlock->textures[0])
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);
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return WINED3D_OK; /* Windows accepts overflowing this array ... we do not. */
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}
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oldTexture = This->updateStateBlock->textures[Stage];
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if(pTexture != NULL) {
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@ -4490,6 +4509,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetTexture(IWineD3DDevice *iface, DWORD
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Stage -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
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}
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if (Stage >= sizeof(This->stateBlock->textures)/sizeof(This->stateBlock->textures[0])) {
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ERR("Current stage overflows textures array (stage %d vs size %d)\n", Stage,
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sizeof(This->stateBlock->textures)/sizeof(This->stateBlock->textures[0])
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);
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return WINED3D_OK; /* Windows accepts overflowing this array ... we do not. */
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}
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*ppTexture=This->stateBlock->textures[Stage];
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if (*ppTexture)
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IWineD3DBaseTexture_AddRef(*ppTexture);
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