usp10: Fix dead code in ScriptItemize.
This commit is contained in:
parent
35ee9b05d9
commit
292c99e329
|
@ -46,7 +46,8 @@ static void test_ScriptItemIzeShapePlace(HDC hdc, unsigned short pwOutGlyphs[256
|
|||
WCHAR TestItem1[] = {'T', 'e', 's', 't', 'a', 0};
|
||||
WCHAR TestItem2[] = {'T', 'e', 's', 't', 'b', 0};
|
||||
WCHAR TestItem3[] = {'T', 'e', 's', 't', 'c',' ','1','2','3',' ',' ','e','n','d',0};
|
||||
WCHAR TestItem4[] = {'T', 'e', 's', 't', 'c',' ',0x0684,0x0694,0x06a4,' ',' ','e','n','d',0};
|
||||
WCHAR TestItem4[] = {'T', 'e', 's', 't', 'c',' ',0x0684,0x0694,0x06a4,' ',' ','e','n','d',0};
|
||||
WCHAR TestItem5[] = {0x0684,'T','e','s','t','c',' ',0x0684,0x0694,0x06a4,' ',' ','e','n','d',0};
|
||||
|
||||
SCRIPT_CACHE psc;
|
||||
int cChars;
|
||||
|
@ -243,6 +244,16 @@ static void test_ScriptItemIzeShapePlace(HDC hdc, unsigned short pwOutGlyphs[256
|
|||
hr = ScriptFreeCache( &psc);
|
||||
ok (!psc, "psc is not null after ScriptFreeCache\n");
|
||||
}
|
||||
|
||||
/*
|
||||
* This test is for when the first unicode character requires bidi support
|
||||
*/
|
||||
cInChars = (sizeof(TestItem5)-1)/sizeof(WCHAR);
|
||||
hr = ScriptItemize(TestItem5, cInChars, cMaxItems, NULL, NULL, pItem, &pcItems);
|
||||
ok (hr == 0, "ScriptItemize should return 0, returned %08x\n", hr);
|
||||
ok (pcItems == 4, "There should have been 4 items, found %d\n", pcItems);
|
||||
ok (pItem[0].a.s.uBidiLevel == 1, "The first character should have been bidi=1 not %d\n",
|
||||
pItem[0].a.s.uBidiLevel);
|
||||
}
|
||||
|
||||
void test_ScriptGetCMap(HDC hdc, unsigned short pwOutGlyphs[256])
|
||||
|
|
|
@ -326,7 +326,7 @@ HRESULT WINAPI ScriptItemize(const WCHAR *pwcInChars, int cInChars, int cMaxItem
|
|||
pItems[index].a.fLogicalOrder = 0;
|
||||
pItems[index].a.fNoGlyphIndex = 0;
|
||||
/* set the SCRIPT_STATE */
|
||||
if (New_Script == Script_Arabic)
|
||||
if (pItems[index].a.eScript == Script_Arabic)
|
||||
pItems[index].a.s.uBidiLevel = 1;
|
||||
else
|
||||
pItems[index].a.s.uBidiLevel = 0;
|
||||
|
|
Loading…
Reference in New Issue