d3d10core: Implement ID3D10Texture3D::Unmap().
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@ -357,7 +357,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UIN
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static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource)
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static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource)
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{
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{
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FIXME("iface %p, sub_resource %u stub!\n", iface, sub_resource);
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TRACE("iface %p, sub_resource %u.\n", iface, sub_resource);
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IWineD3DVolumeTexture_Unmap(((struct d3d10_texture3d *)iface)->wined3d_texture, sub_resource);
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}
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}
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static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
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static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
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