wined3d: Pass a wined3d_context_gl structure to context_unload_numbered_arrays().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
48f93bc329
commit
292a15886a
|
@ -5315,14 +5315,14 @@ static void wined3d_context_gl_unload_numbered_array(struct wined3d_context_gl *
|
||||||
context_gl->c.numbered_array_mask &= ~(1u << i);
|
context_gl->c.numbered_array_mask &= ~(1u << i);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void context_unload_numbered_arrays(struct wined3d_context *context)
|
static void wined3d_context_gl_unload_numbered_arrays(struct wined3d_context_gl *context_gl)
|
||||||
{
|
{
|
||||||
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
|
uint32_t mask = context_gl->c.numbered_array_mask;
|
||||||
unsigned int i;
|
unsigned int i;
|
||||||
|
|
||||||
while (context->numbered_array_mask)
|
while (mask)
|
||||||
{
|
{
|
||||||
i = wined3d_bit_scan(&context->numbered_array_mask);
|
i = wined3d_bit_scan(&mask);
|
||||||
wined3d_context_gl_unload_numbered_array(context_gl, i);
|
wined3d_context_gl_unload_numbered_array(context_gl, i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5555,7 +5555,7 @@ void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl *context
|
||||||
}
|
}
|
||||||
|
|
||||||
TRACE("Loading named arrays.\n");
|
TRACE("Loading named arrays.\n");
|
||||||
context_unload_numbered_arrays(&context_gl->c);
|
wined3d_context_gl_unload_numbered_arrays(context_gl);
|
||||||
wined3d_context_gl_load_vertex_data(context_gl, &context_gl->c.stream_info, state);
|
wined3d_context_gl_load_vertex_data(context_gl, &context_gl->c.stream_info, state);
|
||||||
context_gl->c.namedArraysLoaded = TRUE;
|
context_gl->c.namedArraysLoaded = TRUE;
|
||||||
}
|
}
|
||||||
|
@ -5635,7 +5635,7 @@ void context_draw_shaded_quad(struct wined3d_context *context, struct wined3d_te
|
||||||
GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, context_gl->blit_vbo));
|
GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, context_gl->blit_vbo));
|
||||||
|
|
||||||
wined3d_context_gl_unload_vertex_data(context_gl);
|
wined3d_context_gl_unload_vertex_data(context_gl);
|
||||||
context_unload_numbered_arrays(context);
|
wined3d_context_gl_unload_numbered_arrays(context_gl);
|
||||||
|
|
||||||
GL_EXTCALL(glBufferData(GL_ARRAY_BUFFER, sizeof(quad), quad, GL_STREAM_DRAW));
|
GL_EXTCALL(glBufferData(GL_ARRAY_BUFFER, sizeof(quad), quad, GL_STREAM_DRAW));
|
||||||
GL_EXTCALL(glVertexAttribPointer(0, 2, GL_FLOAT, FALSE, sizeof(*quad), NULL));
|
GL_EXTCALL(glVertexAttribPointer(0, 2, GL_FLOAT, FALSE, sizeof(*quad), NULL));
|
||||||
|
|
Loading…
Reference in New Issue