wined3d: Pass a wined3d_context_gl structure to context_unload_numbered_arrays().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-06-20 01:42:17 +04:30 committed by Alexandre Julliard
parent 48f93bc329
commit 292a15886a
1 changed files with 6 additions and 6 deletions

View File

@ -5315,14 +5315,14 @@ static void wined3d_context_gl_unload_numbered_array(struct wined3d_context_gl *
context_gl->c.numbered_array_mask &= ~(1u << i);
}
static void context_unload_numbered_arrays(struct wined3d_context *context)
static void wined3d_context_gl_unload_numbered_arrays(struct wined3d_context_gl *context_gl)
{
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
uint32_t mask = context_gl->c.numbered_array_mask;
unsigned int i;
while (context->numbered_array_mask)
while (mask)
{
i = wined3d_bit_scan(&context->numbered_array_mask);
i = wined3d_bit_scan(&mask);
wined3d_context_gl_unload_numbered_array(context_gl, i);
}
}
@ -5555,7 +5555,7 @@ void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl *context
}
TRACE("Loading named arrays.\n");
context_unload_numbered_arrays(&context_gl->c);
wined3d_context_gl_unload_numbered_arrays(context_gl);
wined3d_context_gl_load_vertex_data(context_gl, &context_gl->c.stream_info, state);
context_gl->c.namedArraysLoaded = TRUE;
}
@ -5635,7 +5635,7 @@ void context_draw_shaded_quad(struct wined3d_context *context, struct wined3d_te
GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, context_gl->blit_vbo));
wined3d_context_gl_unload_vertex_data(context_gl);
context_unload_numbered_arrays(context);
wined3d_context_gl_unload_numbered_arrays(context_gl);
GL_EXTCALL(glBufferData(GL_ARRAY_BUFFER, sizeof(quad), quad, GL_STREAM_DRAW));
GL_EXTCALL(glVertexAttribPointer(0, 2, GL_FLOAT, FALSE, sizeof(*quad), NULL));