ddraw: Handle stateblocks in d3d_device7_SetTextureStageState().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5125,18 +5125,20 @@ static HRESULT d3d_device7_SetTextureStageState(IDirect3DDevice7 *iface,
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}
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case D3DTSS_ADDRESS:
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wined3d_device_set_sampler_state(device->wined3d_device, stage, WINED3D_SAMP_ADDRESS_V, value);
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d3d_device_set_sampler_state(device, stage, WINED3D_SAMP_ADDRESS_V, value);
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break;
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default:
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break;
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}
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wined3d_device_set_sampler_state(device->wined3d_device, stage, l->u.sampler_state, value);
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d3d_device_set_sampler_state(device, stage, l->u.sampler_state, value);
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}
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else
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{
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wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->u.texture_state, value);
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wined3d_stateblock_set_texture_stage_state(device->update_state, stage, l->u.texture_state, value);
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if (!device->recording)
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wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->u.texture_state, value);
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}
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wined3d_mutex_unlock();
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