diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h index 8497f3afd26..bf6a592a33e 100644 --- a/dlls/d3d10core/d3d10core_private.h +++ b/dlls/d3d10core/d3d10core_private.h @@ -125,6 +125,7 @@ struct d3d10_depthstencil_view ID3D10DepthStencilView ID3D10DepthStencilView_iface; LONG refcount; + struct wined3d_rendertarget_view *wined3d_view; D3D10_DEPTH_STENCIL_VIEW_DESC desc; ID3D10Resource *resource; ID3D10Device1 *device; @@ -132,6 +133,7 @@ struct d3d10_depthstencil_view HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d10_device *device, ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN; +struct d3d10_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN; /* ID3D10RenderTargetView */ struct d3d10_rendertarget_view diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index 9668964c142..92b4622474e 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -395,8 +395,28 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *ifa UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views, ID3D10DepthStencilView *depth_stencil_view) { - FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n", + struct d3d10_device *device = impl_from_ID3D10Device(iface); + struct d3d10_depthstencil_view *dsv; + unsigned int i; + + TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n", iface, render_target_view_count, render_target_views, depth_stencil_view); + + for (i = 0; i < render_target_view_count; ++i) + { + struct d3d10_rendertarget_view *rtv = unsafe_impl_from_ID3D10RenderTargetView(render_target_views[i]); + + wined3d_device_set_rendertarget_view(device->wined3d_device, i, + rtv ? rtv->wined3d_view : NULL, FALSE); + } + for (; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) + { + wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE); + } + + dsv = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view); + wined3d_device_set_depth_stencil_view(device->wined3d_device, + dsv ? dsv->wined3d_view : NULL); } static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface, diff --git a/dlls/d3d10core/view.c b/dlls/d3d10core/view.c index fb69f518166..27b09a8ed73 100644 --- a/dlls/d3d10core/view.c +++ b/dlls/d3d10core/view.c @@ -404,6 +404,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStenci if (!refcount) { + wined3d_rendertarget_view_decref(This->wined3d_view); ID3D10Resource_Release(This->resource); ID3D10Device1_Release(This->device); HeapFree(GetProcessHeap(), 0, This); @@ -492,9 +493,63 @@ static const struct ID3D10DepthStencilViewVtbl d3d10_depthstencil_view_vtbl = d3d10_depthstencil_view_GetDesc, }; +static void wined3d_depth_stencil_view_desc_from_d3d10core(struct wined3d_rendertarget_view_desc *wined3d_desc, + const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) +{ + wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format); + + switch (desc->ViewDimension) + { + case D3D10_DSV_DIMENSION_TEXTURE1D: + wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MipSlice; + wined3d_desc->u.texture.layer_idx = 0; + wined3d_desc->u.texture.layer_count = 1; + break; + + case D3D10_DSV_DIMENSION_TEXTURE1DARRAY: + wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MipSlice; + wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice; + wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize; + break; + + case D3D10_DSV_DIMENSION_TEXTURE2D: + wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MipSlice; + wined3d_desc->u.texture.layer_idx = 0; + wined3d_desc->u.texture.layer_count = 1; + break; + + case D3D10_DSV_DIMENSION_TEXTURE2DARRAY: + wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MipSlice; + wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice; + wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize; + break; + + case D3D10_DSV_DIMENSION_TEXTURE2DMS: + wined3d_desc->u.texture.level_idx = 0; + wined3d_desc->u.texture.layer_idx = 0; + wined3d_desc->u.texture.layer_count = 1; + break; + + case D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY: + wined3d_desc->u.texture.level_idx = 0; + wined3d_desc->u.texture.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice; + wined3d_desc->u.texture.layer_count = desc->u.Texture2DMSArray.ArraySize; + break; + + default: + FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension); + wined3d_desc->u.texture.level_idx = 0; + wined3d_desc->u.texture.layer_idx = 0; + wined3d_desc->u.texture.layer_count = 1; + break; + } +} + HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d10_device *device, ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) { + struct wined3d_rendertarget_view_desc wined3d_desc; + struct wined3d_resource *wined3d_resource; HRESULT hr; view->ID3D10DepthStencilView_iface.lpVtbl = &d3d10_depthstencil_view_vtbl; @@ -510,6 +565,20 @@ HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struc view->desc = *desc; } + if (!(wined3d_resource = wined3d_resource_from_resource(resource))) + { + ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource); + return E_FAIL; + } + + wined3d_depth_stencil_view_desc_from_d3d10core(&wined3d_desc, &view->desc); + if (FAILED(hr = wined3d_rendertarget_view_create(&wined3d_desc, wined3d_resource, + view, &d3d10_null_wined3d_parent_ops, &view->wined3d_view))) + { + WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr); + return hr; + } + view->resource = resource; ID3D10Resource_AddRef(resource); view->device = &device->ID3D10Device1_iface; @@ -518,6 +587,15 @@ HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struc return S_OK; } +struct d3d10_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) +{ + if (!iface) + return NULL; + assert(iface->lpVtbl == &d3d10_depthstencil_view_vtbl); + + return impl_from_ID3D10DepthStencilView(iface); +} + static inline struct d3d10_rendertarget_view *impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) { return CONTAINING_RECORD(iface, struct d3d10_rendertarget_view, ID3D10RenderTargetView_iface);