- Implement SetStreamSource

- Ensure wined3d objects maintain a reference count of at least that
  of the d3dx version.
This commit is contained in:
Jason Edmeades 2004-11-23 13:52:46 +00:00 committed by Alexandre Julliard
parent 7d8711e15f
commit 289562eeb5
14 changed files with 148 additions and 43 deletions

View File

@ -56,7 +56,7 @@ IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion)
object->lpVtbl = &Direct3D8_Vtbl;
object->direct3d8 = object;
object->ref = 1;
object->WineD3D = WineDirect3DCreate(SDKVersion, 8);
object->WineD3D = WineDirect3DCreate(SDKVersion, 8, (IUnknown *)object);
TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);

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@ -583,7 +583,7 @@ HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface,
localParameters.Flags = &pPresentationParameters->Flags;
localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval; /* Renamed in dx9 */
IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &localParameters, &object->WineD3DDevice);
IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &localParameters, &object->WineD3DDevice, (IUnknown *)object);
/** use StateBlock Factory here, for creating the startup stateBlock */
object->StateBlock = NULL;

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@ -43,7 +43,7 @@ IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion) {
object->lpVtbl = &Direct3D9_Vtbl;
object->ref = 1;
object->WineD3D = WineDirect3DCreate(SDKVersion, 9);
object->WineD3D = WineDirect3DCreate(SDKVersion, 9, (IUnknown *)object);
TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);

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@ -606,35 +606,20 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFV
}
HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
IDirect3DVertexBuffer9 *oldSrc;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
oldSrc = This->StateBlock->stream_source[StreamNumber];
TRACE("(%p) : StreamNo: %d, OldStream (%p), NewStream (%p), NewStride %d\n", This, StreamNumber, oldSrc, pStreamData, Stride);
This->UpdateStateBlock->Changed.stream_source[StreamNumber] = TRUE;
This->UpdateStateBlock->Set.stream_source[StreamNumber] = TRUE;
This->UpdateStateBlock->stream_stride[StreamNumber] = Stride;
This->UpdateStateBlock->stream_source[StreamNumber] = pStreamData;
/* Handle recording of state blocks */
if (This->isRecordingState) {
TRACE("Recording... not performing anything\n");
return D3D_OK;
}
if (oldSrc != NULL) IDirect3DVertexBuffer9Impl_Release(oldSrc);
if (pStreamData != NULL) IDirect3DVertexBuffer9Impl_AddRef(pStreamData);
return D3D_OK;
return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
OffsetInBytes, Stride);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** pStream, UINT* OffsetInBytes, UINT* pStride) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) : StreamNo: %d, Stream (%p), Stride %d\n", This, StreamNumber, This->StateBlock->stream_source[StreamNumber], This->StateBlock->stream_stride[StreamNumber]);
*pStream = This->StateBlock->stream_source[StreamNumber];
*pStride = This->StateBlock->stream_stride[StreamNumber];
IDirect3DVertexBuffer9Impl_AddRef((LPDIRECT3DVERTEXBUFFER9) *pStream);
return D3D_OK;
IWineD3DVertexBuffer *retStream = NULL;
HRESULT rc = D3D_OK;
rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
if (rc == D3D_OK && NULL != *pStream) IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
return rc;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {

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@ -191,7 +191,7 @@ HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3
localParameters.Flags = &pPresentationParameters->Flags;
localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
localParameters.PresentationInterval = &pPresentationParameters->PresentationInterval;
IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &localParameters, &object->WineD3DDevice);
IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &localParameters, &object->WineD3DDevice, (IUnknown *)object);
FIXME("(%p) : incomplete stub\n", This);
return D3D_OK;

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@ -147,7 +147,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface,
object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
object->ref = 1;
object->device = This;
IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage, FVF, Pool, &(object->wineD3DVertexBuffer), pSharedHandle);
IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage, FVF, Pool, &(object->wineD3DVertexBuffer), pSharedHandle, (IUnknown *)object);
*ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object;
return D3D_OK;

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@ -34,8 +34,16 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
/**********************************************************
* IWineD3DDevice implementation follows
**********************************************************/
HRESULT WINAPI IWineD3DDeviceImpl_GetParent(IWineD3DDevice *iface, IUnknown **pParent) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
*pParent = This->parent;
IUnknown_AddRef(This->parent);
return D3D_OK;
}
HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexBuffer(IWineD3DDevice *iface, UINT Size, DWORD Usage,
DWORD FVF, D3DPOOL Pool, IWineD3DVertexBuffer** ppVertexBuffer, HANDLE *sharedHandle) {
DWORD FVF, D3DPOOL Pool, IWineD3DVertexBuffer** ppVertexBuffer, HANDLE *sharedHandle,
IUnknown *parent) {
IWineD3DVertexBufferImpl *object;
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
@ -44,6 +52,8 @@ HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexBuffer(IWineD3DDevice *iface, UINT
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DVertexBufferImpl));
object->lpVtbl = &IWineD3DVertexBuffer_Vtbl;
object->resource.wineD3DDevice= iface;
IWineD3DDevice_AddRef(iface);
object->resource.parent = parent;
object->resource.resourceType = D3DRTYPE_VERTEXBUFFER;
object->resource.ref = 1;
object->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, Size);
@ -58,7 +68,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexBuffer(IWineD3DDevice *iface, UINT
return D3D_OK;
}
HRESULT WINAPI IWineD3DDeviceImpl_CreateStateBlock(IWineD3DDevice* iface, D3DSTATEBLOCKTYPE Type, IWineD3DStateBlock** ppStateBlock) {
HRESULT WINAPI IWineD3DDeviceImpl_CreateStateBlock(IWineD3DDevice* iface, D3DSTATEBLOCKTYPE Type, IWineD3DStateBlock** ppStateBlock, IUnknown *parent) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
IWineD3DStateBlockImpl *object;
@ -67,6 +77,8 @@ HRESULT WINAPI IWineD3DDeviceImpl_CreateStateBlock(IWineD3DDevice* iface, D3DSTA
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DStateBlockImpl));
object->lpVtbl = &IWineD3DStateBlock_Vtbl;
object->wineD3DDevice = iface;
IWineD3DDevice_AddRef(iface);
object->parent = parent;
object->ref = 1;
object->blockType = Type;
*ppStateBlock = (IWineD3DStateBlock *)object;
@ -109,6 +121,46 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetFVF(IWineD3DDevice *iface, DWORD *pfvf) {
return D3D_OK;
}
/*****
* Get / Set Stream Source
*****/
HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSource(IWineD3DDevice *iface, UINT StreamNumber,IWineD3DVertexBuffer* pStreamData, UINT OffsetInBytes, UINT Stride) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
IWineD3DVertexBuffer *oldSrc;
oldSrc = This->stateBlock->stream_source[StreamNumber];
TRACE("(%p) : StreamNo: %d, OldStream (%p), NewStream (%p), NewStride %d\n", This, StreamNumber, oldSrc, pStreamData, Stride);
This->updateStateBlock->changed.stream_source[StreamNumber] = TRUE;
This->updateStateBlock->set.stream_source[StreamNumber] = TRUE;
This->updateStateBlock->stream_stride[StreamNumber] = Stride;
This->updateStateBlock->stream_source[StreamNumber] = pStreamData;
This->updateStateBlock->stream_offset[StreamNumber] = OffsetInBytes;
/* Handle recording of state blocks */
if (This->isRecordingState) {
TRACE("Recording... not performing anything\n");
return D3D_OK;
}
/* Not recording... */
if (oldSrc != NULL) IWineD3DVertexBuffer_Release(oldSrc);
if (pStreamData != NULL) IWineD3DVertexBuffer_AddRef(pStreamData);
return D3D_OK;
}
HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSource(IWineD3DDevice *iface, UINT StreamNumber,IWineD3DVertexBuffer** pStream, UINT *pOffset, UINT* pStride) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
TRACE("(%p) : StreamNo: %d, Stream (%p), Stride %d\n", This, StreamNumber, This->stateBlock->stream_source[StreamNumber], This->stateBlock->stream_stride[StreamNumber]);
*pStream = This->stateBlock->stream_source[StreamNumber];
*pStride = This->stateBlock->stream_stride[StreamNumber];
*pOffset = This->stateBlock->stream_offset[StreamNumber];
IWineD3DVertexBuffer_AddRef(*pStream); /* We have created a new reference to the VB */
return D3D_OK;
}
/**********************************************************
* IUnknown parts follows
**********************************************************/
@ -130,6 +182,7 @@ ULONG WINAPI IWineD3DDeviceImpl_Release(IWineD3DDevice *iface) {
TRACE("(%p) : Releasing from %ld\n", This, This->ref);
ref = InterlockedDecrement(&This->ref);
if (ref == 0) {
IWineD3DStateBlock_Release((IWineD3DStateBlock *)This->stateBlock);
IWineD3D_Release(This->WineD3D);
HeapFree(GetProcessHeap(), 0, This);
}
@ -145,8 +198,11 @@ IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
IWineD3DDeviceImpl_QueryInterface,
IWineD3DDeviceImpl_AddRef,
IWineD3DDeviceImpl_Release,
IWineD3DDeviceImpl_GetParent,
IWineD3DDeviceImpl_CreateVertexBuffer,
IWineD3DDeviceImpl_CreateStateBlock,
IWineD3DDeviceImpl_SetFVF,
IWineD3DDeviceImpl_GetFVF
IWineD3DDeviceImpl_GetFVF,
IWineD3DDeviceImpl_SetStreamSource,
IWineD3DDeviceImpl_GetStreamSource
};

View File

@ -1310,7 +1310,7 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVT
and fields being inserted in the middle, a new structure is used in place */
HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
DWORD BehaviourFlags, WINED3DPRESENT_PARAMETERS* pPresentationParameters,
IWineD3DDevice** ppReturnedDeviceInterface) {
IWineD3DDevice** ppReturnedDeviceInterface, IUnknown *parent) {
HWND whichHWND;
HDC hDc;
@ -1337,6 +1337,7 @@ HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEV
object->ref = 1;
object->WineD3D = iface;
IWineD3D_AddRef(object->WineD3D);
object->parent = parent;
TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType,
hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface);
@ -1468,7 +1469,8 @@ HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEV
/* Creating the startup stateBlock - Note Special Case: 0 => Don't fill in yet! */
IWineD3DDevice_CreateStateBlock((IWineD3DDevice *)object,
(D3DSTATEBLOCKTYPE) 0,
(IWineD3DStateBlock **)&object->stateBlock);
(IWineD3DStateBlock **)&object->stateBlock,
NULL); /* Note: No parent needed for initial internal stateblock */
object->updateStateBlock = object->stateBlock;
/* Setup surfaces for the backbuffer, frontbuffer and depthstencil buffer */
@ -1581,6 +1583,13 @@ HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEV
return D3D_OK;
}
HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
IUnknown_AddRef(This->parent);
*pParent = This->parent;
return D3D_OK;
}
/**********************************************************
* IUnknown parts follows
**********************************************************/
@ -1614,6 +1623,7 @@ IWineD3DVtbl IWineD3D_Vtbl =
IWineD3DImpl_QueryInterface,
IWineD3DImpl_AddRef,
IWineD3DImpl_Release,
IWineD3DImpl_GetParent,
IWineD3DImpl_GetAdapterCount,
IWineD3DImpl_RegisterSoftwareDevice,
IWineD3DImpl_GetAdapterMonitor,

View File

@ -45,6 +45,7 @@ ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface) {
TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
ref = InterlockedDecrement(&This->resource.ref);
if (ref == 0) {
IWineD3DDevice_Release(This->resource.wineD3DDevice);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
@ -97,11 +98,20 @@ D3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface) {
return This->resource.resourceType;
}
HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
IUnknown_AddRef(This->resource.parent);
*pParent = This->resource.parent;
return D3D_OK;
}
IWineD3DResourceVtbl IWineD3DResource_Vtbl =
{
IWineD3DResourceImpl_QueryInterface,
IWineD3DResourceImpl_AddRef,
IWineD3DResourceImpl_Release,
IWineD3DResourceImpl_GetParent,
IWineD3DResourceImpl_GetDevice,
IWineD3DResourceImpl_SetPrivateData,
IWineD3DResourceImpl_GetPrivateData,

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@ -24,6 +24,13 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
HRESULT WINAPI IWineD3DStateBlockImpl_GetParent(IWineD3DStateBlock *iface, IUnknown **pParent) {
IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
IUnknown_AddRef(This->parent);
*pParent = This->parent;
return D3D_OK;
}
HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStateBlock* iface) {
IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
@ -56,7 +63,10 @@ ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) {
ULONG ref;
TRACE("(%p) : Releasing from %ld\n", This, This->ref);
ref = InterlockedDecrement(&This->ref);
if (ref == 0) HeapFree(GetProcessHeap(), 0, This);
if (ref == 0) {
IWineD3DDevice_Release(This->wineD3DDevice);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
@ -69,5 +79,6 @@ IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl =
IWineD3DStateBlockImpl_QueryInterface,
IWineD3DStateBlockImpl_AddRef,
IWineD3DStateBlockImpl_Release,
IWineD3DStateBlockImpl_GetParent,
IWineD3DStateBlockImpl_InitStartupStateBlock
};

View File

@ -38,6 +38,7 @@ HRESULT WINAPI IWineD3DVertexBufferImpl_QueryInterface(IWineD3DVertexBuffer *ifa
ULONG WINAPI IWineD3DVertexBufferImpl_AddRef(IWineD3DVertexBuffer *iface) {
IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
IUnknown_AddRef(This->resource.parent);
return InterlockedIncrement(&This->resource.ref);
}
@ -48,7 +49,10 @@ ULONG WINAPI IWineD3DVertexBufferImpl_Release(IWineD3DVertexBuffer *iface) {
ref = InterlockedDecrement(&This->resource.ref);
if (ref == 0) {
if (NULL != This->allocatedMemory) HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
IWineD3DDevice_Release(This->resource.wineD3DDevice);
HeapFree(GetProcessHeap(), 0, This);
} else {
IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx VB */
}
return ref;
}
@ -88,6 +92,9 @@ D3DRESOURCETYPE WINAPI IWineD3DVertexBufferImpl_GetType(IWineD3DVertexBuffer *if
return IWineD3DResource_GetType((IWineD3DResource *)iface);
}
HRESULT WINAPI IWineD3DVertexBufferImpl_GetParent(IWineD3DVertexBuffer *iface, IUnknown **pParent) {
return IWineD3DResource_GetParent((IWineD3DResource *)iface, pParent);
}
/* ******************************************************
IWineD3DVertexBuffer IWineD3DVertexBuffer parts follow
@ -122,6 +129,7 @@ IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl =
IWineD3DVertexBufferImpl_QueryInterface,
IWineD3DVertexBufferImpl_AddRef,
IWineD3DVertexBufferImpl_Release,
IWineD3DVertexBufferImpl_GetParent,
IWineD3DVertexBufferImpl_GetDevice,
IWineD3DVertexBufferImpl_SetPrivateData,
IWineD3DVertexBufferImpl_GetPrivateData,

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@ -32,11 +32,12 @@ void (*wine_tsx11_unlock_ptr)(void) = NULL;
int vs_mode = VS_HW; /* Hardware by default */
int ps_mode = PS_NONE; /* Disabled by default */
IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion) {
IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent) {
IWineD3DImpl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DImpl));
object->lpVtbl = &IWineD3D_Vtbl;
object->dxVersion = dxVersion;
object->ref = 1;
object->parent = parent;
TRACE("Created WineD3D object @ %p for d3d%d support\n", object, dxVersion);

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@ -26,6 +26,7 @@
#include <stdarg.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "winreg.h"
@ -98,6 +99,7 @@ typedef struct IWineD3DImpl
DWORD ref; /* Note: Ref counting not required */
/* WineD3D Information */
IUnknown *parent;
UINT dxVersion;
/* GL Information */
@ -117,6 +119,7 @@ typedef struct IWineD3DDeviceImpl
DWORD ref; /* Note: Ref counting not required */
/* WineD3D Information */
IUnknown *parent; /* TODO - to be a new interface eventually */
IWineD3D *WineD3D;
/* X and GL Information */
@ -159,6 +162,7 @@ typedef struct IWineD3DResourceClass
DWORD ref; /* Note: Ref counting not required */
/* WineD3DResource Information */
IUnknown *parent;
IWineD3DDevice *wineD3DDevice;
D3DRESOURCETYPE resourceType;
@ -200,6 +204,7 @@ extern IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl;
/* to resolve everything we need, so doing it manually for now */
typedef struct SAVEDSTATES {
BOOL fvf;
BOOL stream_source[MAX_STREAMS];
} SAVEDSTATES;
struct IWineD3DStateBlockImpl
@ -209,6 +214,7 @@ struct IWineD3DStateBlockImpl
DWORD ref; /* Note: Ref counting not required */
/* IWineD3DStateBlock information */
IUnknown *parent;
IWineD3DDevice *wineD3DDevice;
D3DSTATEBLOCKTYPE blockType;
@ -219,6 +225,10 @@ struct IWineD3DStateBlockImpl
/* Drawing - Vertex Shader or FVF related */
DWORD fvf;
/* Stream Source */
UINT stream_stride[MAX_STREAMS];
UINT stream_offset[MAX_STREAMS];
IWineD3DVertexBuffer *stream_source[MAX_STREAMS];
};
extern IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl;

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@ -88,6 +88,7 @@ DECLARE_INTERFACE_(IWineD3D,IUnknown)
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IWineD3D methods ***/
STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
STDMETHOD_(UINT,GetAdapterCount)(THIS) PURE;
STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
@ -101,7 +102,7 @@ DECLARE_INTERFACE_(IWineD3D,IUnknown)
STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE;
STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) PURE;
STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, void * pCaps) PURE;
STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, WINED3DPRESENT_PARAMETERS * pPresentationParameters, IWineD3DDevice ** ppReturnedDeviceInterface) PURE;
STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, WINED3DPRESENT_PARAMETERS * pPresentationParameters, IWineD3DDevice ** ppReturnedDeviceInterface, IUnknown *parent) PURE;
};
#undef INTERFACE
@ -111,6 +112,7 @@ DECLARE_INTERFACE_(IWineD3D,IUnknown)
#define IWineD3D_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IWineD3D_Release(p) (p)->lpVtbl->Release(p)
/*** IWineD3D methods ***/
#define IWineD3D_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
#define IWineD3D_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
#define IWineD3D_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
#define IWineD3D_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
@ -124,11 +126,11 @@ DECLARE_INTERFACE_(IWineD3D,IUnknown)
#define IWineD3D_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
#define IWineD3D_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
#define IWineD3D_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
#define IWineD3D_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
#define IWineD3D_CreateDevice(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f,g)
#endif
/* Define the main WineD3D entrypoint */
IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion);
IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent);
/*****************************************************************************
* WineD3DDevice interface
@ -141,10 +143,13 @@ DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IWineD3D methods ***/
STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle) PURE;
STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type, IWineD3DStateBlock **ppStateBlock) PURE;
STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle, IUnknown *parent) PURE;
STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type, IWineD3DStateBlock **ppStateBlock, IUnknown *parent) PURE;
STDMETHOD(SetFVF)(THIS_ DWORD fvf) PURE;
STDMETHOD(GetFVF)(THIS_ DWORD * pfvf) PURE;
STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IWineD3DVertexBuffer * pStreamData,UINT Offset,UINT Stride) PURE;
STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IWineD3DVertexBuffer ** ppStreamData,UINT *pOffset, UINT * pStride) PURE;
};
#undef INTERFACE
@ -154,10 +159,13 @@ DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
#define IWineD3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IWineD3DDevice_Release(p) (p)->lpVtbl->Release(p)
/*** IWineD3DDevice methods ***/
#define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
#define IWineD3DDevice_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
#define IWineD3DDevice_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
#define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f,g)
#define IWineD3DDevice_CreateStateBlock(p,a,b,c) (p)->lpVtbl->CreateStateBlock(p,a,b,c)
#define IWineD3DDevice_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
#define IWineD3DDevice_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
#define IWineD3DDevice_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
#define IWineD3DDevice_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
#endif
/*****************************************************************************
@ -171,6 +179,7 @@ DECLARE_INTERFACE_(IWineD3DResource,IUnknown)
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IWineD3DResource methods ***/
STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
@ -188,6 +197,7 @@ DECLARE_INTERFACE_(IWineD3DResource,IUnknown)
#define IWineD3DResource_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IWineD3DResource_Release(p) (p)->lpVtbl->Release(p)
/*** IWineD3DResource methods ***/
#define IWineD3DResource_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
#define IWineD3DResource_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IWineD3DResource_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IWineD3DResource_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
@ -209,6 +219,7 @@ DECLARE_INTERFACE_(IWineD3DVertexBuffer,IDirect3DResource8)
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IWineD3DResource methods ***/
STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
@ -230,6 +241,7 @@ DECLARE_INTERFACE_(IWineD3DVertexBuffer,IDirect3DResource8)
#define IWineD3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IWineD3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p)
/*** IWineD3DResource methods ***/
#define IWineD3DVertexBuffer_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
#define IWineD3DVertexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IWineD3DVertexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IWineD3DVertexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
@ -255,6 +267,7 @@ DECLARE_INTERFACE_(IWineD3DStateBlock,IUnknown)
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IWineD3DStateBlock methods ***/
STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
STDMETHOD(InitStartupStateBlock)(THIS) PURE;
};
#undef INTERFACE
@ -265,6 +278,7 @@ DECLARE_INTERFACE_(IWineD3DStateBlock,IUnknown)
#define IWineD3DStateBlock_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IWineD3DStateBlock_Release(p) (p)->lpVtbl->Release(p)
/*** IWineD3DStateBlock methods ***/
#define IWineD3DStateBlock_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
#define IWineD3DStateBlock_InitStartupStateBlock(p) (p)->lpVtbl->InitStartupStateBlock(p)
#endif