wined3d: Validate some more states.
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@ -5670,6 +5670,20 @@ static void validate_state_table(struct StateEntry *state_table)
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{196, 197},
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{196, 197},
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{ 0, 0},
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{ 0, 0},
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};
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};
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static const DWORD simple_states[] =
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{
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STATE_MATERIAL,
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STATE_VDECL,
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STATE_STREAMSRC,
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STATE_INDEXBUFFER,
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STATE_VERTEXSHADERCONSTANT,
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STATE_PIXELSHADERCONSTANT,
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STATE_VSHADER,
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STATE_PIXELSHADER,
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STATE_VIEWPORT,
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STATE_SCISSORRECT,
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STATE_FRONTFACE,
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};
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unsigned int i, current;
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unsigned int i, current;
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for (i = STATE_RENDER(1), current = 0; i <= STATE_RENDER(WINEHIGHEST_RENDER_STATE); ++i)
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for (i = STATE_RENDER(1), current = 0; i <= STATE_RENDER(WINEHIGHEST_RENDER_STATE); ++i)
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@ -5685,6 +5699,13 @@ static void validate_state_table(struct StateEntry *state_table)
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if (i == STATE_RENDER(rs_holes[current].last)) ++current;
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if (i == STATE_RENDER(rs_holes[current].last)) ++current;
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}
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}
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for (i = 0; i < sizeof(simple_states) / sizeof(*simple_states); ++i)
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{
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if (!state_table[simple_states[i]].representative)
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ERR("State %s (%#x) should have a representative.\n",
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debug_d3dstate(simple_states[i]), simple_states[i]);
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}
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for (i = 0; i < STATE_HIGHEST + 1; ++i)
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for (i = 0; i < STATE_HIGHEST + 1; ++i)
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{
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{
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DWORD rep = state_table[i].representative;
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DWORD rep = state_table[i].representative;
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