quartz: Use media time instead of stream time in null renderer.
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@ -71,7 +71,7 @@ static HRESULT WINAPI NullRenderer_Receive(BaseInputPin *pin, IMediaSample * pSa
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TRACE("%p %p\n", pin, pSample);
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if (SUCCEEDED(IMediaSample_GetTime(pSample, &start, &stop)))
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if (SUCCEEDED(IMediaSample_GetMediaTime(pSample, &start, &stop)))
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MediaSeekingPassThru_RegisterMediaTime(This->seekthru_unk, start);
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EnterCriticalSection(&This->filter.csFilter);
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if (This->pInputPin->flushing || This->pInputPin->end_of_stream)
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