d3d9: Set WINED3D_SWAPCHAIN_GDI_COMPATIBLE on the swapchain when required.
Instead of injecting WINED3D_TEXTURE_CREATE_GET_DC during device_parent_create_swapchain_texture(). Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -346,6 +346,11 @@ static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapch
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= wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
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swapchain_desc->flags
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= (present_parameters->Flags & D3DPRESENTFLAGS_MASK) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH;
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if (is_gdi_compat_wined3dformat(swapchain_desc->backbuffer_format)
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/* WINED3DFMT_UNKNOWN creates the swapchain with the current
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* display format, which is always GDI-compatible. */
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|| swapchain_desc->backbuffer_format == WINED3DFMT_UNKNOWN)
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swapchain_desc->flags |= WINED3D_SWAPCHAIN_GDI_COMPATIBLE;
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swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
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swapchain_desc->auto_restore_display_mode = TRUE;
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@ -4177,9 +4182,6 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
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if (container_parent == device_parent)
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container_parent = &device->IDirect3DDevice9Ex_iface;
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if (is_gdi_compat_wined3dformat(desc->format))
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texture_flags |= WINED3D_TEXTURE_CREATE_GET_DC;
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if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, 1,
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texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, container_parent,
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&d3d9_null_wined3d_parent_ops, texture)))
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