d3d9: Introduce a d3d9_texture_cleanup() function.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -78,6 +78,23 @@ static struct wined3d_shader_resource_view *d3d9_texture_acquire_shader_resource
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return texture->wined3d_srv;
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return texture->wined3d_srv;
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}
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}
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static void d3d9_texture_cleanup(struct d3d9_texture *texture)
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{
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IDirect3DDevice9Ex *parent_device = texture->parent_device;
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struct d3d9_surface *surface;
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wined3d_mutex_lock();
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if (texture->wined3d_srv)
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wined3d_shader_resource_view_decref(texture->wined3d_srv);
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LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
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wined3d_rendertarget_view_decref(surface->wined3d_rtv);
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wined3d_texture_decref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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IDirect3DDevice9Ex_Release(parent_device);
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}
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/* wined3d critical section must be taken by the caller. */
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/* wined3d critical section must be taken by the caller. */
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void d3d9_texture_gen_auto_mipmap(struct d3d9_texture *texture)
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void d3d9_texture_gen_auto_mipmap(struct d3d9_texture *texture)
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{
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{
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@ -146,23 +163,7 @@ static ULONG WINAPI d3d9_texture_2d_Release(IDirect3DTexture9 *iface)
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (!ref)
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if (!ref)
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{
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d3d9_texture_cleanup(texture);
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IDirect3DDevice9Ex *parent_device = texture->parent_device;
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struct d3d9_surface *surface;
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wined3d_mutex_lock();
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if (texture->wined3d_srv)
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wined3d_shader_resource_view_decref(texture->wined3d_srv);
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LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
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{
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wined3d_rendertarget_view_decref(surface->wined3d_rtv);
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}
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wined3d_texture_decref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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IDirect3DDevice9Ex_Release(parent_device);
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}
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return ref;
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return ref;
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}
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}
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@ -560,25 +561,7 @@ static ULONG WINAPI d3d9_texture_cube_Release(IDirect3DCubeTexture9 *iface)
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (!ref)
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if (!ref)
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{
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d3d9_texture_cleanup(texture);
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IDirect3DDevice9Ex *parent_device = texture->parent_device;
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struct d3d9_surface *surface;
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TRACE("Releasing child %p.\n", texture->wined3d_texture);
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wined3d_mutex_lock();
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if (texture->wined3d_srv)
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wined3d_shader_resource_view_decref(texture->wined3d_srv);
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LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
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{
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wined3d_rendertarget_view_decref(surface->wined3d_rtv);
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}
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wined3d_texture_decref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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IDirect3DDevice9Ex_Release(parent_device);
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}
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return ref;
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return ref;
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}
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}
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@ -996,16 +979,7 @@ static ULONG WINAPI d3d9_texture_3d_Release(IDirect3DVolumeTexture9 *iface)
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (!ref)
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if (!ref)
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{
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d3d9_texture_cleanup(texture);
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IDirect3DDevice9Ex *parent_device = texture->parent_device;
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wined3d_mutex_lock();
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wined3d_texture_decref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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IDirect3DDevice9Ex_Release(parent_device);
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}
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return ref;
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return ref;
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}
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}
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