wined3d: Remove primary stateblock fixme.

This commit is contained in:
Stefan Dösinger 2007-08-11 17:43:30 +02:00 committed by Alexandre Julliard
parent e7cbb340dc
commit 28084c5f80
1 changed files with 0 additions and 2 deletions

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@ -249,8 +249,6 @@ static ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) {
/* type 0 represents the primary stateblock, so free all the resources */ /* type 0 represents the primary stateblock, so free all the resources */
if (This->blockType == WINED3DSBT_INIT) { if (This->blockType == WINED3DSBT_INIT) {
FIXME("Releasing primary stateblock\n");
/* NOTE: according to MSDN: The application is responsible for making sure the texture references are cleared down */ /* NOTE: according to MSDN: The application is responsible for making sure the texture references are cleared down */
for (counter = 0; counter < MAX_COMBINED_SAMPLERS; counter++) { for (counter = 0; counter < MAX_COMBINED_SAMPLERS; counter++) {
if (This->textures[counter]) { if (This->textures[counter]) {