wined3d: Disable YUV formats when not supported.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2017-09-12 21:22:28 +02:00 committed by Alexandre Julliard
parent d17fda090d
commit 27f1d5ae8e
1 changed files with 32 additions and 11 deletions

View File

@ -3224,7 +3224,8 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_W, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
}
if (!gl_info->supported[APPLE_YCBCR_422])
if (!gl_info->supported[APPLE_YCBCR_422] && gl_info->supported[ARB_FRAGMENT_PROGRAM]
&& gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
{
idx = get_format_idx(WINED3DFMT_YUY2);
gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YUY2);
@ -3232,7 +3233,18 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
idx = get_format_idx(WINED3DFMT_UYVY);
gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_UYVY);
}
else if (!gl_info->supported[APPLE_YCBCR_422] && (!gl_info->supported[ARB_FRAGMENT_PROGRAM]
|| !gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]))
{
idx = get_format_idx(WINED3DFMT_YUY2);
gl_info->formats[idx].glInternal = 0;
idx = get_format_idx(WINED3DFMT_UYVY);
gl_info->formats[idx].glInternal = 0;
}
if (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
{
idx = get_format_idx(WINED3DFMT_YV12);
format_set_flag(&gl_info->formats[idx], WINED3DFMT_FLAG_HEIGHT_SCALE);
gl_info->formats[idx].height_scale.numerator = 3;
@ -3244,6 +3256,15 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
gl_info->formats[idx].height_scale.numerator = 3;
gl_info->formats[idx].height_scale.denominator = 2;
gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_NV12);
}
else
{
idx = get_format_idx(WINED3DFMT_YV12);
gl_info->formats[idx].glInternal = 0;
idx = get_format_idx(WINED3DFMT_NV12);
gl_info->formats[idx].glInternal = 0;
}
if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
{