d3d8: Get rid of IDirect3DIndexBuffer8Impl.

This commit is contained in:
Henri Verbeet 2012-05-21 20:48:37 +02:00 committed by Alexandre Julliard
parent 9b085a9260
commit 27ca37dbe0
3 changed files with 46 additions and 54 deletions

View File

@ -316,9 +316,9 @@ IDirect3DVertexBuffer8Impl *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVer
return impl_from_IDirect3DVertexBuffer8(iface); return impl_from_IDirect3DVertexBuffer8(iface);
} }
static inline IDirect3DIndexBuffer8Impl *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) static inline struct d3d8_indexbuffer *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
{ {
return CONTAINING_RECORD(iface, IDirect3DIndexBuffer8Impl, IDirect3DIndexBuffer8_iface); return CONTAINING_RECORD(iface, struct d3d8_indexbuffer, IDirect3DIndexBuffer8_iface);
} }
static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object) static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
@ -342,16 +342,16 @@ static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *ifa
static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface) static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
{ {
IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
ULONG refcount = InterlockedIncrement(&buffer->ref); ULONG refcount = InterlockedIncrement(&buffer->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount); TRACE("%p increasing refcount to %u.\n", iface, refcount);
if (refcount == 1) if (refcount == 1)
{ {
IDirect3DDevice8_AddRef(buffer->parentDevice); IDirect3DDevice8_AddRef(buffer->parent_device);
wined3d_mutex_lock(); wined3d_mutex_lock();
wined3d_buffer_incref(buffer->wineD3DIndexBuffer); wined3d_buffer_incref(buffer->wined3d_buffer);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
} }
@ -360,17 +360,17 @@ static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface) static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
{ {
IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
ULONG refcount = InterlockedDecrement(&buffer->ref); ULONG refcount = InterlockedDecrement(&buffer->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount) if (!refcount)
{ {
IDirect3DDevice8 *device = buffer->parentDevice; IDirect3DDevice8 *device = buffer->parent_device;
wined3d_mutex_lock(); wined3d_mutex_lock();
wined3d_buffer_decref(buffer->wineD3DIndexBuffer); wined3d_buffer_decref(buffer->wined3d_buffer);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */ /* Release the device last, as it may cause the device to be destroyed. */
@ -383,11 +383,11 @@ static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface, static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface,
IDirect3DDevice8 **device) IDirect3DDevice8 **device)
{ {
IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
TRACE("iface %p, device %p.\n", iface, device); TRACE("iface %p, device %p.\n", iface, device);
*device = buffer->parentDevice; *device = buffer->parent_device;
IDirect3DDevice8_AddRef(*device); IDirect3DDevice8_AddRef(*device);
TRACE("Returning device %p.\n", *device); TRACE("Returning device %p.\n", *device);
@ -398,7 +398,7 @@ static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface,
static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface, static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags) REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{ {
IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
struct wined3d_resource *resource; struct wined3d_resource *resource;
HRESULT hr; HRESULT hr;
@ -406,7 +406,7 @@ static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *ifa
iface, debugstr_guid(guid), data, data_size, flags); iface, debugstr_guid(guid), data, data_size, flags);
wined3d_mutex_lock(); wined3d_mutex_lock();
resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer); resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags); hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
@ -416,7 +416,7 @@ static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *ifa
static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface, static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface,
REFGUID guid, void *data, DWORD *data_size) REFGUID guid, void *data, DWORD *data_size)
{ {
IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
struct wined3d_resource *resource; struct wined3d_resource *resource;
HRESULT hr; HRESULT hr;
@ -424,7 +424,7 @@ static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *ifa
iface, debugstr_guid(guid), data, data_size); iface, debugstr_guid(guid), data, data_size);
wined3d_mutex_lock(); wined3d_mutex_lock();
resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer); resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
hr = wined3d_resource_get_private_data(resource, guid, data, data_size); hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
@ -433,14 +433,14 @@ static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *ifa
static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid) static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
{ {
IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
struct wined3d_resource *resource; struct wined3d_resource *resource;
HRESULT hr; HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
wined3d_mutex_lock(); wined3d_mutex_lock();
resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer); resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
hr = wined3d_resource_free_private_data(resource, guid); hr = wined3d_resource_free_private_data(resource, guid);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
@ -449,13 +449,13 @@ static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *if
static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority) static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
{ {
IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
DWORD previous; DWORD previous;
TRACE("iface %p, priority %u.\n", iface, priority); TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock(); wined3d_mutex_lock();
previous = wined3d_buffer_set_priority(buffer->wineD3DIndexBuffer, priority); previous = wined3d_buffer_set_priority(buffer->wined3d_buffer, priority);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return previous; return previous;
@ -463,13 +463,13 @@ static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, D
static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface) static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
{ {
IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
DWORD priority; DWORD priority;
TRACE("iface %p.\n", iface); TRACE("iface %p.\n", iface);
wined3d_mutex_lock(); wined3d_mutex_lock();
priority = wined3d_buffer_get_priority(buffer->wineD3DIndexBuffer); priority = wined3d_buffer_get_priority(buffer->wined3d_buffer);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return priority; return priority;
@ -477,12 +477,12 @@ static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface) static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
{ {
IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
TRACE("iface %p.\n", iface); TRACE("iface %p.\n", iface);
wined3d_mutex_lock(); wined3d_mutex_lock();
wined3d_buffer_preload(buffer->wineD3DIndexBuffer); wined3d_buffer_preload(buffer->wined3d_buffer);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
} }
@ -496,14 +496,14 @@ static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *if
static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size, static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size,
BYTE **data, DWORD flags) BYTE **data, DWORD flags)
{ {
IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
HRESULT hr; HRESULT hr;
TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n", TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
iface, offset, size, data, flags); iface, offset, size, data, flags);
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_buffer_map(buffer->wineD3DIndexBuffer, offset, size, data, flags); hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, data, flags);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return hr;
@ -511,12 +511,12 @@ static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT o
static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface) static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
{ {
IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
TRACE("iface %p.\n", iface); TRACE("iface %p.\n", iface);
wined3d_mutex_lock(); wined3d_mutex_lock();
wined3d_buffer_unmap(buffer->wineD3DIndexBuffer); wined3d_buffer_unmap(buffer->wined3d_buffer);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return D3D_OK; return D3D_OK;
@ -525,14 +525,14 @@ static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface, static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface,
D3DINDEXBUFFER_DESC *desc) D3DINDEXBUFFER_DESC *desc)
{ {
IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
struct wined3d_resource_desc wined3d_desc; struct wined3d_resource_desc wined3d_desc;
struct wined3d_resource *wined3d_resource; struct wined3d_resource *wined3d_resource;
TRACE("iface %p, desc %p.\n", iface, desc); TRACE("iface %p, desc %p.\n", iface, desc);
wined3d_mutex_lock(); wined3d_mutex_lock();
wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer); wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
@ -576,18 +576,18 @@ static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops =
d3d8_indexbuffer_wined3d_object_destroyed, d3d8_indexbuffer_wined3d_object_destroyed,
}; };
HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, struct d3d8_device *device, HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{ {
HRESULT hr; HRESULT hr;
buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl; buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl;
buffer->ref = 1; buffer->refcount = 1;
buffer->format = wined3dformat_from_d3dformat(format); buffer->format = wined3dformat_from_d3dformat(format);
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK, hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
(enum wined3d_pool)pool, buffer, &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wineD3DIndexBuffer); (enum wined3d_pool)pool, buffer, &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
if (FAILED(hr)) if (FAILED(hr))
{ {
@ -595,13 +595,13 @@ HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, struct d3d8_device *
return hr; return hr;
} }
buffer->parentDevice = &device->IDirect3DDevice8_iface; buffer->parent_device = &device->IDirect3DDevice8_iface;
IUnknown_AddRef(buffer->parentDevice); IUnknown_AddRef(buffer->parent_device);
return D3D_OK; return D3D_OK;
} }
IDirect3DIndexBuffer8Impl *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
{ {
if (!iface) if (!iface)
return NULL; return NULL;

View File

@ -100,7 +100,6 @@
void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN; void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl; typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl; typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl; typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
@ -256,25 +255,18 @@ HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, struct d3d8_device
UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN; UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
IDirect3DVertexBuffer8Impl *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN; IDirect3DVertexBuffer8Impl *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
/* --------------------- */ struct d3d8_indexbuffer
/* IDirect3DIndexBuffer8 */
/* --------------------- */
/*****************************************************************************
* IDirect3DIndexBuffer8 implementation structure
*/
struct IDirect3DIndexBuffer8Impl
{ {
IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface; IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
LONG ref; LONG refcount;
struct wined3d_buffer *wineD3DIndexBuffer; struct wined3d_buffer *wined3d_buffer;
IDirect3DDevice8 *parentDevice; IDirect3DDevice8 *parent_device;
enum wined3d_format_id format; enum wined3d_format_id format;
}; };
HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, struct d3d8_device *device, HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
IDirect3DIndexBuffer8Impl *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN; struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN;
struct d3d8_texture struct d3d8_texture
{ {

View File

@ -804,7 +804,7 @@ static HRESULT WINAPI d3d8_device_CreateIndexBuffer(IDirect3DDevice8 *iface, UIN
DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer) DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
{ {
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
IDirect3DIndexBuffer8Impl *object; struct d3d8_indexbuffer *object;
HRESULT hr; HRESULT hr;
TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n", TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
@ -2325,7 +2325,7 @@ static HRESULT WINAPI d3d8_device_SetIndices(IDirect3DDevice8 *iface,
IDirect3DIndexBuffer8 *buffer, UINT base_vertex_idx) IDirect3DIndexBuffer8 *buffer, UINT base_vertex_idx)
{ {
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
IDirect3DIndexBuffer8Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer8(buffer); struct d3d8_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer8(buffer);
HRESULT hr; HRESULT hr;
TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, buffer, base_vertex_idx); TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, buffer, base_vertex_idx);
@ -2339,7 +2339,7 @@ static HRESULT WINAPI d3d8_device_SetIndices(IDirect3DDevice8 *iface,
wined3d_mutex_lock(); wined3d_mutex_lock();
wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx); wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
hr = wined3d_device_set_index_buffer(device->wined3d_device, hr = wined3d_device_set_index_buffer(device->wined3d_device,
ib ? ib->wineD3DIndexBuffer : NULL, ib ? ib->wined3d_buffer : NULL,
ib ? ib->format : WINED3DFMT_UNKNOWN); ib ? ib->format : WINED3DFMT_UNKNOWN);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
@ -2351,7 +2351,7 @@ static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface,
{ {
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
struct wined3d_buffer *wined3d_buffer = NULL; struct wined3d_buffer *wined3d_buffer = NULL;
IDirect3DIndexBuffer8Impl *buffer_impl; struct d3d8_indexbuffer *buffer_impl;
HRESULT hr; HRESULT hr;
TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, buffer, base_vertex_index); TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, buffer, base_vertex_index);