d3dx9: Use sizeof variable instead of type.
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7d08ae9b29
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@ -841,7 +841,7 @@ HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, LPD3DXMATRIXSTACK* ppstack)
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TRACE("flags %#x, ppstack %p\n", flags, ppstack);
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TRACE("flags %#x, ppstack %p\n", flags, ppstack);
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXMatrixStackImpl));
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (object == NULL)
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if (object == NULL)
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{
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{
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*ppstack = NULL;
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*ppstack = NULL;
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@ -850,7 +850,7 @@ HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, LPD3DXMATRIXSTACK* ppstack)
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object->ID3DXMatrixStack_iface.lpVtbl = &ID3DXMatrixStack_Vtbl;
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object->ID3DXMatrixStack_iface.lpVtbl = &ID3DXMatrixStack_Vtbl;
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object->ref = 1;
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object->ref = 1;
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object->stack = HeapAlloc(GetProcessHeap(), 0, INITIAL_STACK_SIZE * sizeof(D3DXMATRIX));
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object->stack = HeapAlloc(GetProcessHeap(), 0, INITIAL_STACK_SIZE * sizeof(*object->stack));
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if (!object->stack)
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if (!object->stack)
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{
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{
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HeapFree(GetProcessHeap(), 0, object);
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HeapFree(GetProcessHeap(), 0, object);
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@ -980,7 +980,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_Pop(ID3DXMatrixStack *iface)
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D3DXMATRIX *new_stack;
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D3DXMATRIX *new_stack;
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new_size = This->stack_size / 2;
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new_size = This->stack_size / 2;
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new_stack = HeapReAlloc(GetProcessHeap(), 0, This->stack, new_size * sizeof(D3DXMATRIX));
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new_stack = HeapReAlloc(GetProcessHeap(), 0, This->stack, new_size * sizeof(*new_stack));
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if (new_stack)
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if (new_stack)
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{
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{
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This->stack_size = new_size;
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This->stack_size = new_size;
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@ -1007,7 +1007,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_Push(ID3DXMatrixStack *iface)
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if (This->stack_size > UINT_MAX / 2) return E_OUTOFMEMORY;
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if (This->stack_size > UINT_MAX / 2) return E_OUTOFMEMORY;
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new_size = This->stack_size * 2;
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new_size = This->stack_size * 2;
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new_stack = HeapReAlloc(GetProcessHeap(), 0, This->stack, new_size * sizeof(D3DXMATRIX));
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new_stack = HeapReAlloc(GetProcessHeap(), 0, This->stack, new_size * sizeof(*new_stack));
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if (!new_stack) return E_OUTOFMEMORY;
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if (!new_stack) return E_OUTOFMEMORY;
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This->stack_size = new_size;
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This->stack_size = new_size;
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