wined3d: glXSwapBuffers needs a GLX context.
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@ -153,7 +153,7 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
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ENTER_GL();
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ENTER_GL();
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/* Does glXSwapBuffers need a glx context? I don't think so. Blt will activate its own context if needed */
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ActivateContext(This->wineD3DDevice, This->wineD3DDevice->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
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/* Render the cursor onto the back buffer, using our nifty directdraw blitting code :-) */
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/* Render the cursor onto the back buffer, using our nifty directdraw blitting code :-) */
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if(This->wineD3DDevice->bCursorVisible && This->wineD3DDevice->cursorTexture) {
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if(This->wineD3DDevice->bCursorVisible && This->wineD3DDevice->cursorTexture) {
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