d3d12/tests: Add test for R8G8B8A8_UNORM swapchain format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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684f5baf12
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@ -177,28 +177,33 @@ static HRESULT create_root_signature(ID3D12Device *device, const D3D12_ROOT_SIGN
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return hr;
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}
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#define create_empty_root_signature(device, flags) create_empty_root_signature_(__LINE__, device, flags)
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static ID3D12RootSignature *create_empty_root_signature_(unsigned int line,
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ID3D12Device *device, D3D12_ROOT_SIGNATURE_FLAGS flags)
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static ID3D12RootSignature *create_default_root_signature(ID3D12Device *device)
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{
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D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
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ID3D12RootSignature *root_signature = NULL;
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D3D12_ROOT_PARAMETER root_parameters[1];
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HRESULT hr;
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root_signature_desc.NumParameters = 0;
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root_signature_desc.pParameters = NULL;
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root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
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root_parameters[0].Constants.ShaderRegister = 0;
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root_parameters[0].Constants.RegisterSpace = 0;
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root_parameters[0].Constants.Num32BitValues = 4;
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root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
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root_signature_desc.NumParameters = ARRAY_SIZE(root_parameters);
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root_signature_desc.pParameters = root_parameters;
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root_signature_desc.NumStaticSamplers = 0;
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root_signature_desc.pStaticSamplers = NULL;
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root_signature_desc.Flags = flags;
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root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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ok_(__FILE__, line)(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
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ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
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return root_signature;
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}
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#define create_pipeline_state(a, b, c) create_pipeline_state_(__LINE__, a, b, c)
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#define create_pipeline_state(a, b, c, d) create_pipeline_state_(__LINE__, a, b, c, d)
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static ID3D12PipelineState *create_pipeline_state_(unsigned int line, ID3D12Device *device,
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ID3D12RootSignature *root_signature, DXGI_FORMAT rt_format)
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ID3D12RootSignature *root_signature, DXGI_FORMAT rt_format, const D3D12_SHADER_BYTECODE *ps)
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{
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D3D12_GRAPHICS_PIPELINE_STATE_DESC pipeline_state_desc;
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ID3D12PipelineState *pipeline_state;
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@ -244,12 +249,15 @@ static ID3D12PipelineState *create_pipeline_state_(unsigned int line, ID3D12Devi
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0x0000000f, 0x0100086a, 0x03000065, 0x001020f2, 0x00000000, 0x08000036, 0x001020f2, 0x00000000,
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0x00004002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x0100003e,
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};
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static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
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static const D3D12_SHADER_BYTECODE default_ps = {ps_code, sizeof(ps_code)};
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if (!ps)
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ps = &default_ps;
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memset(&pipeline_state_desc, 0, sizeof(pipeline_state_desc));
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pipeline_state_desc.pRootSignature = root_signature;
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pipeline_state_desc.VS = vs;
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pipeline_state_desc.PS = ps;
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pipeline_state_desc.PS = *ps;
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pipeline_state_desc.BlendState.RenderTarget[0].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
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pipeline_state_desc.RasterizerState.FillMode = D3D12_FILL_MODE_SOLID;
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pipeline_state_desc.RasterizerState.CullMode = D3D12_CULL_MODE_BACK;
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@ -265,6 +273,24 @@ static ID3D12PipelineState *create_pipeline_state_(unsigned int line, ID3D12Devi
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return pipeline_state;
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}
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#define reset_command_list(a, b) reset_command_list_(__LINE__, a, b)
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static void reset_command_list_(unsigned int line,
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ID3D12GraphicsCommandList *list, ID3D12CommandAllocator *allocator)
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{
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HRESULT hr;
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hr = ID3D12CommandAllocator_Reset(allocator);
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ok_(__FILE__, line)(hr == S_OK, "Failed to reset command allocator, hr %#x.\n", hr);
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hr = ID3D12GraphicsCommandList_Reset(list, allocator, NULL);
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ok_(__FILE__, line)(hr == S_OK, "Failed to reset command list, hr %#x.\n", hr);
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}
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struct test_context_desc
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{
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BOOL no_pipeline;
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const D3D12_SHADER_BYTECODE *ps;
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};
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struct test_context
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{
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ID3D12Device *device;
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@ -326,8 +352,9 @@ static void create_render_target_(unsigned int line, struct test_context *contex
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ID3D12Device_CreateRenderTargetView(context->device, *render_target, NULL, *rtv);
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}
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#define init_test_context(context) init_test_context_(__LINE__, context)
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static BOOL init_test_context_(unsigned int line, struct test_context *context)
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#define init_test_context(a, b) init_test_context_(__LINE__, a, b)
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static BOOL init_test_context_(unsigned int line, struct test_context *context,
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const struct test_context_desc *desc)
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{
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D3D12_COMMAND_QUEUE_DESC command_queue_desc;
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D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc;
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@ -376,11 +403,14 @@ static BOOL init_test_context_(unsigned int line, struct test_context *context)
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SetRect(&context->scissor_rect, 0, 0,
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context->render_target_desc.Width, context->render_target_desc.Height);
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context->root_signature = create_empty_root_signature_(line,
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device, D3D12_ROOT_SIGNATURE_FLAG_NONE);
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context->root_signature = create_default_root_signature(device);
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if (desc && desc->no_pipeline)
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return TRUE;
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context->pipeline_state = create_pipeline_state_(line, device,
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context->root_signature, context->render_target_desc.Format);
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context->root_signature, context->render_target_desc.Format,
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desc ? desc->ps : NULL);
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return TRUE;
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}
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@ -516,7 +546,7 @@ static HWND create_window(DWORD style)
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}
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static IDXGISwapChain3 *create_swapchain(ID3D12CommandQueue *queue, HWND window,
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unsigned int width, unsigned int height)
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DXGI_FORMAT format, unsigned int width, unsigned int height)
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{
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IDXGISwapChain1 *swapchain1;
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DXGI_SWAP_CHAIN_DESC1 desc;
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@ -529,7 +559,7 @@ static IDXGISwapChain3 *create_swapchain(ID3D12CommandQueue *queue, HWND window,
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desc.Width = width;
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desc.Height = height;
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desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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desc.Format = format;
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desc.Stereo = FALSE;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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@ -735,7 +765,7 @@ static void test_draw(void)
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struct test_context context;
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ID3D12CommandQueue *queue;
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if (!init_test_context(&context))
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if (!init_test_context(&context, NULL))
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return;
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command_list = context.list;
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queue = context.queue;
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@ -762,54 +792,115 @@ static void test_swapchain_draw(void)
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{
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static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
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ID3D12GraphicsCommandList *command_list;
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struct test_context_desc desc;
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struct test_context context;
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ID3D12Resource *backbuffer;
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IDXGISwapChain3 *swapchain;
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ID3D12CommandQueue *queue;
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unsigned int index;
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unsigned int i, index;
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ID3D12Device *device;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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RECT rect;
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BOOL ret;
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if (!init_test_context(&context))
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static const DWORD ps_code[] =
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{
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#if 0
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float4 color;
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float4 main() : SV_Target
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{
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return color;
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}
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#endif
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0x43425844, 0x69e703c1, 0xf0db50aa, 0x9af7ae76, 0x623b93f7, 0x00000001, 0x000000bc, 0x00000003,
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0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
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0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000044, 0x00000050, 0x00000011,
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0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
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0x06000036, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
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};
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static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
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static const struct
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{
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DXGI_FORMAT format;
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float input[4];
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unsigned int color;
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}
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tests[] =
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{
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{DXGI_FORMAT_B8G8R8A8_UNORM, {1.0f, 0.0f, 0.0f, 1.0f}, 0xffff0000},
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{DXGI_FORMAT_B8G8R8A8_UNORM, {0.0f, 1.0f, 0.0f, 1.0f}, 0xff00ff00},
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{DXGI_FORMAT_R8G8B8A8_UNORM, {1.0f, 0.0f, 0.0f, 1.0f}, 0xff0000ff},
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{DXGI_FORMAT_R8G8B8A8_UNORM, {0.0f, 1.0f, 0.0f, 1.0f}, 0xff00ff00},
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};
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desc.no_pipeline = TRUE;
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if (!init_test_context(&context, &desc))
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return;
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device = context.device;
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command_list = context.list;
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queue = context.queue;
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window = create_window(0);
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window = create_window(WS_VISIBLE);
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ret = GetClientRect(window, &rect);
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ok(ret, "Failed to get client rect.\n");
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set_viewport(&context.viewport, 0.0f, 0.0f, rect.right, rect.bottom, 0.0f, 1.0f);
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swapchain = create_swapchain(queue, window, rect.right, rect.bottom);
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index = IDXGISwapChain3_GetCurrentBackBufferIndex(swapchain);
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hr = IDXGISwapChain3_GetBuffer(swapchain, index, &IID_ID3D12Resource, (void **)&backbuffer);
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ok(hr == S_OK, "Failed to get swapchain buffer %u, hr %#x.\n", index, hr);
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ID3D12Device_CreateRenderTargetView(context.device, backbuffer, NULL, context.rtv);
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transition_sub_resource_state(command_list, backbuffer, 0,
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D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET);
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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context.pipeline_state = create_pipeline_state(device,
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context.root_signature, tests[i].format, &ps);
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ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
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swapchain = create_swapchain(queue, window, tests[i].format, rect.right, rect.bottom);
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index = IDXGISwapChain3_GetCurrentBackBufferIndex(swapchain);
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hr = IDXGISwapChain3_GetBuffer(swapchain, index, &IID_ID3D12Resource, (void **)&backbuffer);
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ok(hr == S_OK, "Failed to get swapchain buffer %u, hr %#x.\n", index, hr);
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ID3D12Device_CreateRenderTargetView(device, backbuffer, NULL, context.rtv);
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ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
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ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
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ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &rect);
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ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
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transition_sub_resource_state(command_list, backbuffer, 0,
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D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET);
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transition_sub_resource_state(command_list, backbuffer, 0,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
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check_sub_resource_uint(backbuffer, 0, queue, command_list, 0xff00ff00, 0);
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ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
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ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
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ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &rect);
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ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, tests[i].input, 0);
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ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
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transition_sub_resource_state(command_list, backbuffer, 0,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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check_sub_resource_uint(backbuffer, 0, queue, command_list, tests[i].color, 0);
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reset_command_list(command_list, context.allocator);
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transition_sub_resource_state(command_list, backbuffer, 0,
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D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_PRESENT);
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hr = ID3D12GraphicsCommandList_Close(command_list);
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ok(hr == S_OK, "Failed to close command list, hr %#x.\n", hr);
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exec_command_list(queue, command_list);
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hr = IDXGISwapChain3_Present(swapchain, 0, 0);
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ok(hr == S_OK, "Failed to present, hr %#x.\n", hr);
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wait_queue_idle(device, queue);
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refcount = ID3D12Resource_Release(backbuffer);
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ok(!refcount, "Backbuffer has %u references left.\n", refcount);
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refcount = IDXGISwapChain3_Release(swapchain);
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ok(!refcount, "Swapchain has %u references left.\n", refcount);
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ID3D12PipelineState_Release(context.pipeline_state);
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context.pipeline_state = NULL;
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reset_command_list(command_list, context.allocator);
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}
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refcount = ID3D12Resource_Release(backbuffer);
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ok(!refcount, "Backbuffer has %u references left.\n", refcount);
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refcount = IDXGISwapChain3_Release(swapchain);
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ok(!refcount, "Swapchain has %u references left.\n", refcount);
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DestroyWindow(window);
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destroy_test_context(&context);
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}
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