diff --git a/dlls/d3d9/directx.c b/dlls/d3d9/directx.c index b356d13b2fc..17702396cad 100644 --- a/dlls/d3d9/directx.c +++ b/dlls/d3d9/directx.c @@ -238,18 +238,6 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(IDirect3D9Ex *iface, UINT TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n", iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat); - /* This format is nothing special and it is supported perfectly. - * However, ati and nvidia driver on windows do not mark this format as - * supported (tested with the dxCapsViewer) and pretending to - * support this format uncovers a bug in Battlefield 1942 (fonts are missing) - * So do the same as Windows drivers and pretend not to support it on dx8 and 9 - */ - if(CheckFormat == D3DFMT_R8G8B8) - { - WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n"); - return D3DERR_NOTAVAILABLE; - } - switch(RType) { case D3DRTYPE_VERTEXBUFFER: case D3DRTYPE_INDEXBUFFER: