dsound: Added a windowed-sinc resampler.
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0789ec1144
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275dfb83f2
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@ -183,7 +183,8 @@ struct IDirectSoundBufferImpl
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DSBUFFERDESC dsbd;
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DSBUFFERDESC dsbd;
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/* used for frequency conversion (PerfectPitch) */
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/* used for frequency conversion (PerfectPitch) */
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ULONG freqneeded;
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ULONG freqneeded;
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float freqAcc, freqAdjust;
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DWORD firstep;
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float freqAcc, freqAdjust, firgain;
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/* used for mixing */
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/* used for mixing */
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DWORD primary_mixpos, sec_mixpos;
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DWORD primary_mixpos, sec_mixpos;
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File diff suppressed because it is too large
Load Diff
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@ -40,6 +40,7 @@
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#include "ks.h"
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#include "ks.h"
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#include "ksmedia.h"
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#include "ksmedia.h"
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#include "dsound_private.h"
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#include "dsound_private.h"
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#include "fir.h"
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WINE_DEFAULT_DEBUG_CHANNEL(dsound);
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WINE_DEFAULT_DEBUG_CHANNEL(dsound);
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@ -129,6 +130,24 @@ void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb)
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&& (IsEqualGUID(&pwfxe->SubFormat, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT))))
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&& (IsEqualGUID(&pwfxe->SubFormat, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT))))
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ieee = TRUE;
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ieee = TRUE;
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/**
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* Recalculate FIR step and gain.
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*
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* firstep says how many points of the FIR exist per one
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* sample in the secondary buffer. firgain specifies what
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* to multiply the FIR output by in order to attenuate it correctly.
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*/
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if (dsb->freqAdjust > 1.0f) {
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/**
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* Yes, round it a bit to make sure that the
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* linear interpolation factor never changes.
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*/
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dsb->firstep = ceil(fir_step / dsb->freqAdjust);
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} else {
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dsb->firstep = fir_step;
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}
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dsb->firgain = (float)dsb->firstep / fir_step;
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/* calculate the 10ms write lead */
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/* calculate the 10ms write lead */
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dsb->writelead = (dsb->freq / 100) * dsb->pwfx->nBlockAlign;
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dsb->writelead = (dsb->freq / 100) * dsb->pwfx->nBlockAlign;
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@ -228,28 +247,97 @@ static inline float get_current_sample(const IDirectSoundBufferImpl *dsb,
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return dsb->get(dsb, mixpos % dsb->buflen, channel);
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return dsb->get(dsb, mixpos % dsb->buflen, channel);
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}
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}
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/**
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static UINT cp_fields_noresample(IDirectSoundBufferImpl *dsb,
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* Copy frames from the given input buffer to the given output buffer.
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UINT ostride, UINT count)
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* Translate 8 <-> 16 bits and mono <-> stereo
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{
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*/
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UINT istride = dsb->pwfx->nBlockAlign;
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static inline void cp_fields(IDirectSoundBufferImpl *dsb,
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DWORD channel, i;
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for (i = 0; i < count; i++)
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for (channel = 0; channel < dsb->mix_channels; channel++)
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dsb->put(dsb, i * ostride, channel, get_current_sample(dsb,
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dsb->sec_mixpos + i * istride, channel));
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return count;
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}
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static UINT cp_fields_resample(IDirectSoundBufferImpl *dsb,
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UINT ostride, UINT count, float *freqAcc)
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UINT ostride, UINT count, float *freqAcc)
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{
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{
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DWORD ipos = dsb->sec_mixpos;
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UINT i, channel;
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UINT istride = dsb->pwfx->nBlockAlign, i;
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UINT istride = dsb->pwfx->nBlockAlign;
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DWORD opos = 0;
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for (i = 0; i < count; ++i){
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float freqAdjust = dsb->freqAdjust;
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DWORD channel;
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float freqAcc_start = *freqAcc;
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for (channel = 0; channel < dsb->mix_channels; channel++)
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float freqAcc_end = freqAcc_start + count * freqAdjust;
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dsb->put(dsb, opos, channel,
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UINT dsbfirstep = dsb->firstep;
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get_current_sample(dsb, ipos, channel));
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UINT channels = dsb->mix_channels;
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*freqAcc += dsb->freqAdjust;
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UINT max_ipos = freqAcc_start + count * freqAdjust;
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ipos += ((DWORD)*freqAcc) * istride;
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*freqAcc -= truncf(*freqAcc);
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UINT fir_cachesize = (fir_len + dsbfirstep - 2) / dsbfirstep;
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opos += ostride;
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UINT required_input = max_ipos + fir_cachesize;
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float* intermediate = HeapAlloc(GetProcessHeap(), 0,
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sizeof(float) * required_input * channels);
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float* fir_copy = HeapAlloc(GetProcessHeap(), 0,
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sizeof(float) * fir_cachesize);
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/* Important: this buffer MUST be non-interleaved
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* if you want -msse3 to have any effect.
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* This is good for CPU cache effects, too.
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*/
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float* itmp = intermediate;
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for (channel = 0; channel < channels; channel++)
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for (i = 0; i < required_input; i++)
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*(itmp++) = get_current_sample(dsb,
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dsb->sec_mixpos + i * istride, channel);
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for(i = 0; i < count; ++i) {
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float total_fir_steps = (freqAcc_start + i * freqAdjust) * dsbfirstep;
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UINT int_fir_steps = total_fir_steps;
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UINT ipos = int_fir_steps / dsbfirstep;
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UINT idx = (ipos + 1) * dsbfirstep - int_fir_steps - 1;
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float rem = int_fir_steps + 1.0 - total_fir_steps;
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int fir_used = 0;
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while (idx < fir_len - 1) {
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fir_copy[fir_used++] = fir[idx] * (1.0 - rem) + fir[idx + 1] * rem;
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idx += dsb->firstep;
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}
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assert(fir_used <= fir_cachesize);
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assert(ipos + fir_used <= required_input);
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for (channel = 0; channel < dsb->mix_channels; channel++) {
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int j;
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float sum = 0.0;
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float* cache = &intermediate[channel * required_input + ipos];
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for (j = 0; j < fir_used; j++)
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sum += fir_copy[j] * cache[j];
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dsb->put(dsb, i * ostride, channel, sum * dsb->firgain);
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}
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}
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}
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freqAcc_end -= (int)freqAcc_end;
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*freqAcc = freqAcc_end;
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HeapFree(GetProcessHeap(), 0, fir_copy);
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HeapFree(GetProcessHeap(), 0, intermediate);
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return max_ipos;
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}
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static void cp_fields(IDirectSoundBufferImpl *dsb,
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UINT ostride, UINT count, float *freqAcc)
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{
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DWORD ipos, adv;
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if (dsb->freqAdjust == 1.0)
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adv = cp_fields_noresample(dsb, ostride, count); /* *freqAcc is unmodified */
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else
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adv = cp_fields_resample(dsb, ostride, count, freqAcc);
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ipos = dsb->sec_mixpos + adv * dsb->pwfx->nBlockAlign;
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if (ipos >= dsb->buflen) {
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if (ipos >= dsb->buflen) {
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if (dsb->playflags & DSBPLAY_LOOPING)
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if (dsb->playflags & DSBPLAY_LOOPING)
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ipos %= dsb->buflen;
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ipos %= dsb->buflen;
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@ -0,0 +1,158 @@
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#! /usr/bin/perl -w
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#
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# DirectSound
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#
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# Copyright 2011-2012 Alexander E. Patrakov
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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use strict;
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use Math::Trig;
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# This program generates an array of Finite Impulse Response (FIR) filter
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# values for use in resampling audio.
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#
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# Values are based on the resampler from Windows XP at the default (best)
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# quality, reverse engineered by saving kvm output to a wav file.
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# Controls how sharp the transition between passband and stopband is.
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# The transition bandwidth is approximately (1 / exp_width) of the
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# Nyquist frequency.
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my $exp_width = 41.0;
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# Controls the stopband attenuation. It is related but not proportional
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# to exp(-(PI * lobes_per_wing / exp_width) ^2) / lobes_per_wing
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my $lobes_per_wing = 28;
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# Controls the position of the transition band and thus attenuation at the
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# Nyquist frequency and above. Amended below so that the length of the FIR is
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# an integer. Essentially, this controls the trade-off between good rejection
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# of unrepresentable frequencies (those above half of the lower of the sample
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# rates) and not rejecting the wanted ones. Windows XP errs on the side of
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# letting artifacts through, which somewhat makes sense if they are above
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# 20 kHz anyway, or in the case of upsampling, where we can assume that the
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# problematic frequencies are not in the input. This, however, doesn't match
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# what linux resamplers do - so set this to 0.85 to match them. 0.98 would
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# give Windows XP behaviour.
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my $approx_bandwidth = 0.85;
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# The amended value will be stored here
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my $bandwidth;
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# The number of points per time unit equal to one period of the original
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# Nyquist frequency. The more points, the less interpolation error is.
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my $fir_step = 120;
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# Here x is measured in half-periods of the lower sample rate
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sub fir_val($)
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{
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my ($x) = @_;
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$x *= pi * $bandwidth;
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my $s = $x / $exp_width;
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my $sinc = $x ? (sin($x) / $x) : 1.0;
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my $gauss = exp(-($s * $s));
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return $sinc * $gauss;
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}
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# Linear interpolation
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sub mlinear($$$)
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{
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my ($y1, $y2, $mu) = @_;
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return $y1 * (1.0 - $mu) + $y2 * $mu;
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}
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# to_db, for printing decibel values
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sub to_db($) {
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my ($x) = @_;
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return 20.0 * log(abs($x))/log(10.0);
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}
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my $wing_len = int($lobes_per_wing / $approx_bandwidth * $fir_step + 1);
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$bandwidth = 1.0 * $lobes_per_wing / $wing_len;
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my $amended_bandwidth = $bandwidth * $fir_step;
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my $fir_len = 2 * $wing_len + 1;
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my @fir;
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# Constructing the FIR is easy
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for (my $i = 0; $i < $fir_len; $i++) {
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push @fir, fir_val($i - $wing_len);
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}
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# Now we have to test it and print some statistics to stderr.
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# Test 0: FIR size
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print STDERR "size: $fir_len\n";
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# Test 1: Interpolation noise. It should be less than -90 dB.
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# If you suspect that 0.5 is special due to some symmetry and thus yields
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# an abnormally low noise figure, change it. But really, it isn't special.
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my $testpoint = 0.5;
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my $exact_val = fir_val($testpoint);
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my $lin_approx_val = mlinear($fir[$wing_len], $fir[$wing_len + 1],
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$testpoint);
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my $lin_error_db = to_db($exact_val - $lin_approx_val);
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printf STDERR "interpolation noise: %1.2f dB\n", $lin_error_db;
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# Test 2: Passband and stopband.
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# The filter gain, ideally, should be 0.00 dB below the Nyquist
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# frequency and -inf dB above it. But it is impossible. So
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# let's settle for -80 dB above 1.08 * f_Nyquist.
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my $sum = 0.0;
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$sum += $_ for @fir;
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# Frequencies in this list are expressed as fractions
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# of the Nyquist frequency.
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my @testfreqs = (0.5, 0.8, 1.0, 1.08, 1.18, 1.33, 1.38);
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foreach my $testfreq(@testfreqs) {
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my $dct_coeff = 0.0;
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for (my $i = 0; $i < $fir_len; $i++) {
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my $x = 1.0 * ($i - $wing_len) / $fir_step;
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$dct_coeff += $fir[$i] * cos($x * $testfreq * pi);
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}
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printf STDERR "DCT: %1.2f -> %1.2f dB\n",
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$testfreq, to_db($dct_coeff / $sum);
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}
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# Now actually print the FIR to a C header file
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chdir ".." if -f "./make_fir";
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open FILE, ">dlls/dsound/fir.h";
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select FILE;
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print "/* generated by tools/make_fir; DO NOT EDIT! */\n";
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print "static const int fir_len = $fir_len;\n";
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print "static const int fir_step = $fir_step;\n";
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print "static const float fir[] = {\n";
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for (my $i = 0; $i < $fir_len; $i++) {
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printf "%10.10f", $amended_bandwidth * $fir[$i];
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if ($i == $fir_len - 1) {
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print "\n";
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} elsif (($i + 1) % 5 == 0) {
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print ",\n";
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} else {
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print ", ";
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}
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}
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print "};\n";
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