wined3d: Do not copy the saved states structure into the primary stateblock.
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@ -807,7 +807,6 @@ should really perform a delta so that only the changes get updated*/
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This->renderState[This->contained_render_states[i]]);
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}
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stateblock_savedstates_copy(iface, &((IWineD3DDeviceImpl*)pDevice)->stateBlock->changed, &This->changed);
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((IWineD3DDeviceImpl *)pDevice)->stateBlock->lowest_disabled_stage = MAX_TEXTURES - 1;
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for(j = 0; j < MAX_TEXTURES - 1; j++) {
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if(((IWineD3DDeviceImpl *)pDevice)->stateBlock->textureState[j][WINED3DTSS_COLOROP] == WINED3DTOP_DISABLE) {
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