wined3d: Free the swapchain context array in swapchain_destroy_contexts().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4528,7 +4528,7 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
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}
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}
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static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d_swapchain *swapchain)
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static void wined3d_device_delete_opengl_contexts(struct wined3d_device *device)
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{
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struct wined3d_resource *resource, *cursor;
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struct wined3d_context *context;
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@ -4561,9 +4561,6 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d
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else
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context_destroy(device, device->contexts[0]);
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}
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HeapFree(GetProcessHeap(), 0, swapchain->context);
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swapchain->context = NULL;
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}
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static HRESULT create_primary_opengl_context(struct wined3d_device *device, struct wined3d_swapchain *swapchain)
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@ -4827,7 +4824,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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state_cleanup(&device->state);
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if (device->d3d_initialized)
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delete_opengl_contexts(device, swapchain);
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wined3d_device_delete_opengl_contexts(device);
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state_init(&device->state, &device->fb, &device->adapter->gl_info,
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&device->adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT);
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@ -1136,7 +1136,9 @@ void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain)
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{
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context_destroy(swapchain->device, swapchain->context[i]);
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}
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HeapFree(GetProcessHeap(), 0, swapchain->context);
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swapchain->num_contexts = 0;
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swapchain->context = NULL;
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}
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struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain)
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