Added a couple of DirectX CLSID entries. This makes Unreal completely
independent of a windows installation.
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@ -21,7 +21,6 @@
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"Favorites"="C:\WINDOWS\Favorites"
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"Favorites"="C:\WINDOWS\Favorites"
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# Same as above, but for HKEY_CURRENT_USER, not HKEY_USERS\.Default
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# Same as above, but for HKEY_CURRENT_USER, not HKEY_USERS\.Default
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# (only HKEY_CURRENT_USER will actually be saved yet, so the above has really no effect)
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[HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders]
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[HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders]
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"Favorites"="C:\WINDOWS\Favorites"
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"Favorites"="C:\WINDOWS\Favorites"
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@ -53,3 +52,26 @@
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[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\CLSID\{00021401-0000-0000-C000-000000000046}\shellex\MayChangeDefaultMenu]
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[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\CLSID\{00021401-0000-0000-C000-000000000046}\shellex\MayChangeDefaultMenu]
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@=""
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@=""
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# Entries for DirectX. Used by high-performance multimedia applications, like games.
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[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\CLSID\{D7B70EE0-4340-11CF-B063-0020AFC2CD35}]
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@="DirectDraw Object"
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[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\CLSID\{D7B70EE0-4340-11CF-B063-0020AFC2CD35}\InprocServer32]
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@="ddraw.dll"
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"ThreadingModel"="Both"
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[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\CLSID\{593817A0-7DB3-11CF-A2DE-00AA00B93356}]
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@="DirectDraw Clipper Object"
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[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\CLSID\{593817A0-7DB3-11CF-A2DE-00AA00B93356}\InprocServer32]
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@="ddraw.dll"
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"ThreadingModel"="Both"
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[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\CLSID\{47D4D946-62E8-11cf-93BC-444553540000}]
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@="DirectSound Object"
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[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\CLSID\{47D4D946-62E8-11cf-93BC-444553540000}\InprocServer32]
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@="dsound.dll"
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"ThreadingModel"="Both"
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