Added a couple of DirectX CLSID entries. This makes Unreal completely

independent of a windows installation.
This commit is contained in:
Ove Kaaven 1999-07-10 11:39:23 +00:00 committed by Alexandre Julliard
parent 2bddc97774
commit 273f396bce
1 changed files with 23 additions and 1 deletions

View File

@ -21,7 +21,6 @@
"Favorites"="C:\WINDOWS\Favorites"
# Same as above, but for HKEY_CURRENT_USER, not HKEY_USERS\.Default
# (only HKEY_CURRENT_USER will actually be saved yet, so the above has really no effect)
[HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders]
"Favorites"="C:\WINDOWS\Favorites"
@ -53,3 +52,26 @@
[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\CLSID\{00021401-0000-0000-C000-000000000046}\shellex\MayChangeDefaultMenu]
@=""
# Entries for DirectX. Used by high-performance multimedia applications, like games.
[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\CLSID\{D7B70EE0-4340-11CF-B063-0020AFC2CD35}]
@="DirectDraw Object"
[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\CLSID\{D7B70EE0-4340-11CF-B063-0020AFC2CD35}\InprocServer32]
@="ddraw.dll"
"ThreadingModel"="Both"
[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\CLSID\{593817A0-7DB3-11CF-A2DE-00AA00B93356}]
@="DirectDraw Clipper Object"
[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\CLSID\{593817A0-7DB3-11CF-A2DE-00AA00B93356}\InprocServer32]
@="ddraw.dll"
"ThreadingModel"="Both"
[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\CLSID\{47D4D946-62E8-11cf-93BC-444553540000}]
@="DirectSound Object"
[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\CLSID\{47D4D946-62E8-11cf-93BC-444553540000}\InprocServer32]
@="dsound.dll"
"ThreadingModel"="Both"