include: Add D3D10_RAISE_FLAG structure in d3d10.idl.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
22c6334656
commit
2736a82c73
|
@ -891,6 +891,10 @@ typedef enum D3D10_MAP_FLAG {
|
|||
D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000,
|
||||
} D3D10_MAP_FLAG;
|
||||
|
||||
typedef enum D3D10_RAISE_FLAG {
|
||||
D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1,
|
||||
} D3D10_RAISE_FLAG;
|
||||
|
||||
typedef enum D3D10_CLEAR_FLAG {
|
||||
D3D10_CLEAR_DEPTH = 0x1,
|
||||
D3D10_CLEAR_STENCIL = 0x2
|
||||
|
|
Loading…
Reference in New Issue