include: Add D3D10_RAISE_FLAG structure in d3d10.idl.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -891,6 +891,10 @@ typedef enum D3D10_MAP_FLAG {
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D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000,
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D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000,
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} D3D10_MAP_FLAG;
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} D3D10_MAP_FLAG;
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typedef enum D3D10_RAISE_FLAG {
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D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1,
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} D3D10_RAISE_FLAG;
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typedef enum D3D10_CLEAR_FLAG {
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typedef enum D3D10_CLEAR_FLAG {
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D3D10_CLEAR_DEPTH = 0x1,
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D3D10_CLEAR_DEPTH = 0x1,
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D3D10_CLEAR_STENCIL = 0x2
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D3D10_CLEAR_STENCIL = 0x2
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